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Author Topic:  Bugged requirements on level 0 items.  (Read 243 times)

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Dolfo

« on: 07, April 2024, 12:25:19 »
Generating inferior/superior on items, where we have no skill requirements, leading to level requirements without skill restrictions.

So players find require lvl 80 gear instead of require lvl 80 ma gear for example.

I checked this with an item in map like
Code: [Select]
arch girdle_cloth
amask 172_girdle_3_power-item
x 5
y 10
end
This way I got a clean overwriting "require xx ma".
Also saving and loading, dropping in appartment, ... didn't change this.

So we must have a bug around this "editor 2:" masking in artifact.c and the generation process via treasure list "artifact" command. There must be something different in relation to amask logic.

Edit:
I found a line coat if interior intelligence. (coat_expensive). This is generated correctly with lvl 4 ma requirement. Looks like we need to find more items, to see if and when items are generated wrong.
« Last Edit: 07, April 2024, 13:08:44 by Dolfo »
Don't believe the shit, you hear in mainstream. Believe your own body. Your body is speaking always the true to you. But you need to understand your body. Hear to your body, not to your ego. And when body is calling to you: "Hey something is wrong!" find the reason(s) for that. Man in White don't go for that, they don't want to heal you. They want earn money and sell you medicine, you should take rest of your life. You are not the patient, you are their customer. Never forget this!

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