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Author Topic:  Homestones / Reststones / Portals / Teleport-Logics  (Read 56 times)

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Dolfo

« on: 27, January 2022, 14:57:35 »
I had this idea from another game. A kind of teleport back to your home. It should not be that hard to implement this.

1: We need an item for this stone, a kind of stone?
2: When applying this you get teleported same way, like the tabernacle express.
So it's mainly a clone of the teleporter dying logic, without you must dying.
3: Next it could be a cool idea, to combine the rest mode with this stone. So this "apply stone, teleport to home" only works when you are in restmode, this means you need 8 seconds first without monsters attacking you? I think this must be only some flags to check, before allowing this home teleport?
4: The whole restmode code could be cloned to a kind of invoke/summoning logic, where you can only invoke/summon things, when you have focused some time before and when there are no monsters hitting you.

...

Later this could also improved in things, like mages summon temporary portals to city, other players can use.

You can also think about cooldown on this "homestone"/"reststone", or make it use once only? :o
« Last Edit: 27, January 2022, 15:05:20 by Dolfo »
Don't believe the shit, you hear in mainstream. Believe your own body. Your body is speaking always the true to you. But you need to understand your body. Hear to your body, not to your ego. And when body is calling to you: "Hey something is wrong!" find the reason(s) for that. School medicine don't go for that, they don't want to heal you. They want earn money and sell you medicine, you should take rest of you life. School medicine is corrupted by bad humans, like politician, like media.

_people_

« Reply #1 on: 28, January 2022, 15:59:45 »
In 2011 I discussed a crystal called "celvenate" which contains "magic stuff" required for teleportation. The eventual goal being that anything related to teleportation would cost the user some amount of this material (word of recall, TP to a specific location spell, TP'ing across fragments of the Shattered Planes via the Random Dungeon system).

As far as applying the stone goes, perhaps an option is that applying it returns you to a specific place (savebed) but it can be redirected by certain methods (location-specific spells, or a crystal made beforehand with specific coordinates tethered to it).

Rest mode locking is a very good idea IMO, and is extremely easy to implement.

As far as invoking/summoning goes, I can't think of any specific examples right now (very tired) but certainly worth exploring.

Original topic: https://www.daimonin.org/10769/teleportation-concept-proposals/
« Last Edit: 28, January 2022, 16:07:19 by _people_ »
-- _people_ :)

Dolfo

« Reply #2 on: 28, January 2022, 17:08:36 »
I have read your other topic. I would first not go for such a free teleporter system. Your current lua teleport command can handle this, like checking for blocked fields and so on, but players would fast find teleporter tricks to bypass other gamelogics, like key locked doors, or guarded rooms.

I would start with some "easy" home stone logic and then like you said a kind of learning other teleport destinations. So this could also be a kind of quest or buyable logic for a teleport to iluma spell for example.

If you plan some short teleports, perhaps you can abuse path finder logic of a monsters, to check if there is a free way to this destination spot? But here i would go for a pathfinder logic not allowed to open doors.

You can also make a different between instant short teleports and restmode locked long teleports to previous learned locations.

I think this short distance teleport is more a mana cost only spell, homestones is nice to have for all players, could be cost some money and can used only once and casting teleports to towns could be special material like you descibed in other topic.

But start with a home stone would be great feeling. Don't know 1 gold for a stone, use once?
« Last Edit: 28, January 2022, 17:12:22 by Dolfo »
Don't believe the shit, you hear in mainstream. Believe your own body. Your body is speaking always the true to you. But you need to understand your body. Hear to your body, not to your ego. And when body is calling to you: "Hey something is wrong!" find the reason(s) for that. School medicine don't go for that, they don't want to heal you. They want earn money and sell you medicine, you should take rest of you life. School medicine is corrupted by bad humans, like politician, like media.

Delrisst

« Reply #3 on: 25, February 2022, 22:38:17 »
Just want to say I am an advocate for this return to town teleport thing, and 100% support the resting first so you cant just teleport while fighting.

Another thing I have seen is teleport stones on different spots on the world map...like 1 east, west, north, south etc. to help with navigation.

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