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Author Topic:  Damage Reduction/Increase depending to level  (Read 34 times)

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Dolfo

« on: 27, November 2021, 15:41:27 »
Referencing to my discussion with shroud about experience gain, he showed me a really bad logic in this game. You can easy target 50 levels above monster and train fast your levels on them.

In WOW they build in a cap. So it's becoming more and more harder to kill monsters very high above you.

Here is my theoretically cap, build in damage calculation.

playerdamage
roll (rnd 100%)

if monster level>playerlevel (used skill)
  if (attack is magic and roll is >5%) or (attack is non magic and roll is >10%)
    playerdamage = playerdamage - playerdamage / 100 * 5 * (monsterlevel-playerlevel)
    if (playerdamage < 0) playerdamage = 0

if monster level<playerlevel
  if (attack is magic and is roll is >10%) or (attack is non magic and roll is >5%)
    playerdamage = playerdamage + playerdamage / 100 * 5 * (playerlevel-monsterlevel)

monster damage
roll (rnd 100%)

if (rool>10%)
  if monster level>playerlevel
    monsterdamage = monsterdamage + monsterdamage / 100 * 5 * (monsterlevel-playerlevel)
 
  if monsterlevel<playerlevel
    monsterdamage = monsterdamage - monsterdamage / 100 * 5 * (monsterlevel-playerlevel)
    if monsterdamage < 0 monsterdamage = 0

this means.

Player damage is decreased by 5% each level difference to monster
But player have always a kind of critchance to inflict original damage, this chance is 5% for magic attacks and 10% for non magic attacks

This also works on grey monsters, except the critchance is more a chance to fail, so monsters have a chance of 10% to dodge this damage boost on magic attacks, and a chance of 5% to dodge this on non magic attacks

And this also works on inflicted monsterdamage, we can boost or reduce damage there to.

...

in gamebalancing this feels like you fighting with a 10 level higher you inflict only 50% except you crit, you fighting with 20 level higher you can't harm except you crit.

This is only a basic idea and a logic. You must think about this also compared to your end content dungeons. (no one currently reach.  :P)

And players can still kill level 50 above, but it's hard work and no more efficiency for leveling.
« Last Edit: 27, November 2021, 16:03:49 by Dolfo »
Don't believe the shit, you hear in mainstream. Believe your own body. Your body is speaking always the true to you. But you need to understand your body. Hear to your body, not to your ego. And when body is calling to you: "Hey something is wrong!" find the reason(s) for that. Man in White don't go for that, they don't want to heal you. They want earn money and sell you medicine, you should take rest of your life. You are not the patient, you are their customer. Never forget this!

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