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Author Topic:  Interim update 0.10.8-h (20200801)  (Read 1261 times)

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smacky

« on: 01, August 2020, 18:43:46 »
Main has been updated to 0.10.8-h (20200801). You know what to do Myths. :)

Being an interim, there's nothing much exciting for players. But I needed a recent code change on main.

Here's something for Shroud -- players can now put contsiners back in corpses.

Shroud

« Reply #1 on: 02, August 2020, 18:10:25 »
I can look forward to stuffing corpses to bursting point :)
Doesn't matter, you'd die anyway. ;D Shroud's a hacker. After many hours of deep thought I have came to that conclusion.

smacky

« Reply #2 on: 17, August 2020, 19:28:04 »
Grommit found a bug -- server went into infinite loop  if you had a bag in your invwhen you killed a onedropper! Eventually I fixed it. Reboot to 20200817.

grommit

« Reply #3 on: 17, August 2020, 20:37:45 »
But the server is still down... (It doesn't usually show Dev and Test as well either - is that something to do with the metaserver?)

_people_

« Reply #4 on: 17, August 2020, 20:39:14 »
Looks like the server hanged several hours ago. I just did a manual reboot, should be up in a few minutes.
-- _people_ :)

smacky

« Reply #5 on: 31, August 2020, 18:42:48 »
A few recent bugs fixed, including a crash bug ( so Yoll you can use the PO again).

Also, scripters, I rewrote obj:Move():

Code: [Select]
/*****************************************************************************/
/* Name   : GameObject_Move                                                  */
/*                                                                           */
/* Lua    : object:Move(direction[, originator[, terrain]])                  */
/*                                                                           */
/* Info   : Makes the object move in the desired direction (currently at     */
/*          least this is in a non-animated, non-turning, instantaneous,     */
/*          slide-to-next-square kind of way).                               */
/*                                                                           */
/* Args   : direction is one of game.NORTH, game.SOUTH, game.NORTHEAST, etc. */
/*                                                                           */
/*          originator is the GameObject which caused the move. This rarely  */
/*          is actually used but for example might be the player who pushed  */
/*          the monster into the spiked pit so the server knows who to give  */
/*          exp and credit for the kill. It may be nil or unspecified -- see */
/*          Notes.                                                           */
/*                                                                           */
/*          terrain is a number to indicate which floor terrain object can   */
/*          move over. So-called terrain is not well-implemented yet. Floors */
/*          can be land (1) or water (2). So this value should be 1, 2, or 3 */
/*          to allow movement over the corresponding terrain(s). <=0, nil,   */
/*          or unspecified means use object's terrain_flag attribute. The    */
/*          attribute is persistent before, during, and after this method    */
/*          while the argument is only in effect for this call.              */
/*                                                                           */
/* Return : Number (one of the game.MOVE_RETURN_* constants).                */
/*            SUCCESS if moving succeeded;                                   */
/*            INSERTION_FAILED if something blocked the move;                */
/*            DESTROYED if object was destroyed when moving.                 */
/*                                                                           */
/*          *Always* check the return and behave accordingly.                */
/*                                                                           */
/* Error  : -                                                                */
/*                                                                           */
/* Notes  : Historically, originator is rarely used, but should be, at least */
/*          in cases where the cause of movement is not environmental (such  */
/*          as where the object is swept along by the tide), and especially  */
/*          when this is an entity.                                          */
/*                                                                           */
/*          The docs used to claim the return was:                           */
/*             0 if something blocked the move;                              */
/*             1 if moving succeeded;                                        */
/*            -1 if object was destroyed when moving.                        */
/*                                                                           */
/*          This was (and is) wrong. The actual numbers are 1, 0, 2 (but     */
/*          always use the game.MOVE_RETURN_* constants).                    */
/*****************************************************************************/

I've kept it as interim h, but reboot to 20200831.

smacky

« Reply #6 on: 01, September 2020, 19:00:27 »
Another few bugs fixed, one or two of which didn't originate with me!

Still 0.10.8-h -- next one won't be-- but reboot to 20200901.

smacky

« Reply #7 on: 18, September 2020, 15:42:15 »
I lied. 0.10.8-h (20200918) fixes what will henceforth be known as the 'Yoll crash bug'.

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