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Author Topic:  Mapmaker update: 20190803  (Read 5142 times)

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_people_

« on: 04, August 2019, 04:10:08 »
I have built a new editor package using rev 8445 of the Daimonin repo and rev 7f664c of Gridarta. This is the latest rev of each. Download the package and use w32_collect_arches.bat, then either w32_start_editor.bat or w32_start_server.bat (Windows-only) to get to work!

Under Linux, you can simply run java -jar editor/DaimoninEditor.jar -c to collect arches. Then, run it without -c to run the editor. You can build the server sources and run the server per the typical sequence using automake.

I don't know what has changed with Gridarta. It looks similar, but also quite different. There are probably some bug fixes and maybe some quality of life changes.
-- _people_ :)

Husavik.

« Reply #1 on: 04, August 2019, 10:42:13 »
Hi _people_  :)

I have troubles (win7, and I previously did the path variable thing to make previous mapmaker working)

- Trying to collect arches, prompt gives a long list of invalid arches, and warn me than 1 arch is missing.
- Running editor, I got a long list (the same, I guess) of warning about invalid arches and animation. Editor finally opens but nothing load (no image)
- Running server, nothing load (no image anywhere, nor on maps, nor on inventory, char invisible) except ..  "?load"  ;D

smacky

« Reply #2 on: 04, August 2019, 10:44:24 »
Iwas going to ask if you could do this tomorrow (ish) so mappers could test the thac interim on locsl before it goes to main. still, I think Husa's already flushed out any showstopper bugs so it should be fine straight to main. That's kinda fun anyway.

As for latest gridarta, dunno what the changes are exactly. IIRC in 2015-16 it  went a bit atrinik-y and a little later -- I've forgotten his nick -- the G maintauner, akirschbaum, moved on too.

So it may or may not be radically different, at least cosmetically. oI suggest wait for feedback. If too negative, revert to old build.

Husavik.

« Reply #3 on: 04, August 2019, 12:45:07 »
Ok, I'm a bit stupid, I did wrong and kept some old arches ...

Erasing all, installing again, I can now collect arches without any problem.

But problem with mapmaker and server still hold (long list of warning, nothing load)

myths

« Reply #4 on: 04, August 2019, 16:01:28 »
I can confirm what Husavik is saying about the the new mapmaker.
All the arches and maps do load,  all the maps and arches list when I open mapmaker but with no graphics.
Or the actual syntax of the  error is, "references undefined face 'xxxxx' and then on the actual map tile is 'no face' but to repeat I can open a map and item for edit.
My retirement approaches...like the Grim Reaper

_people_

« Reply #5 on: 04, August 2019, 17:30:34 »
Iwas going to ask if you could do this tomorrow (ish) so mappers could test the thac interim on locsl before it goes to main. still, I think Husa's already flushed out any showstopper bugs so it should be fine straight to main. That's kinda fun anyway.

Oops. I was skimming through the active topics and saw something about making a new editor package, so I jumped the gun. :) Looks like I'll probably have to revise the package anyway so the thac stuff will be updated too.

Re editor/server not working: I'm not sure what's going on here as it's working fine on my PC using a fresh copy of the mapmaker package. Here's a post by Clobber from the last editor update that you can try:

Just to note that if you're installing this and have previously had a version of the mapmaker installed, then the directories to which arch, maps, and media are saved/opened from remain the directory of the old mapmaker. This means that the server will not run.

If you have deleted the old directory, then it will not load and you will get the error messages when loading mapmaker. If not, then the mapmaker will load as normal, except you may notice that none of the new arches are included.

To fix this, go to file -> options, then you can change the directory there to the new current directory which you are running w32_start_editor from. Then the mapmaker updates the directory, allowing the server and mapmaker to run normally.

Also, make sure you run server/install/win32/install.bat before using the server. Check the server/lib folder and make sure all the files (not folders) from /arch are in there. w32_start_server.bat should copy them there, but perhaps it is broken somehow.
-- _people_ :)

myths

« Reply #6 on: 04, August 2019, 17:54:44 »
Ok, your post got me 99% of the way there.
When I did what Clobber said the pathways were correct what was wrong was under Global, Load Configuration From,
the pull down menu was on "collected archtypes"
When I switched it to "Archtype Directory" every thing loaded and now my mapmaker is working perfectly :)
My retirement approaches...like the Grim Reaper

Husavik.

« Reply #7 on: 04, August 2019, 19:38:17 »
I understand myths found the solution, but stupidly enough I don't understand what means "go to file -> options"  :-[

From where ? Left click, right click ? On what ? I'm so noob in those subjects omg  ???


Edit     : it's still doesn't work for me. Myths explained me in game the "file options" trick and now editor works perfectly.

But server still doesn't load graphics. If I move in that "?load" world, I here doors, I here Frak'ah (or something) I hear arrows on training ground  ;D  but I see nothing.

Moreover, I have no permissions at all. Can't be SA nor MM/GM/Vol.


« Last Edit: 04, August 2019, 20:38:36 by Husavik. »

_people_

« Reply #8 on: 04, August 2019, 21:13:21 »
Ensure you run w32_collect_arches.bat after you do the steps Clobber outlined. Both of you seem to be having issues with your archetype collections - namely, they appear to be missing. Changing the setting as Myths did in the editor should not be required if the arch collection is running fine, and the server NEEDS a good arch collection to function.

EDIT: Ignore all that. Gridarta wasn't compatible with the latest Java version. I fixed it.

Download the new editor package. Replace editor/DaimoninEditor.jar with the one from the new package (I just updated it). Run w32_collect_arches.bat and all should work.

I would recommend changing your mapmaker's settings back to getting arches from collected archetypes (undo what Myths did as it's not the intended behaviour).

Regarding permissions: Run server/install/win32/install.bat. It should copy the gmasterfile over so you can have full permissions. If not, just manually copy server/install/data over /server/data.
« Last Edit: 04, August 2019, 21:51:03 by _people_ »
-- _people_ :)

Husavik.

« Reply #9 on: 05, August 2019, 07:24:10 »
Tks a lot, all is ok now.

(had indeed to manually copy server/install/data over /server/data, running install.bat wasn't enough)

smacky

« Reply #10 on: 11, August 2019, 18:10:38 »
S o I see Ragnor (A Kirschbaum) is back/never left. That's good. I take it it is all compatible? What has changed?

Joe

« Reply #11 on: 18, August 2019, 01:41:56 »
@_people_ can we get another mapmaker update with Smacky's changes added.  This will allow us to test the thac easier.  Thanks.
Whoever said "Out of sight, out of mind" never had a spider disappear in their bedroom.

_people_

« Reply #12 on: 19, August 2019, 23:00:16 »
Done. Please download the latest editor package. I didn't bother updating the date on the download link as it's only a  small change.
-- _people_ :)

Joe

« Reply #13 on: 20, August 2019, 02:27:47 »
Thanks for your quick work and reply. :)

Edit: I notice the gmaster file is removed from this version.  No big deal for me as I just added it from the old mapmaker.  I wonder though for future users who want to do tests and use the /sa command.
« Last Edit: 20, August 2019, 02:53:05 by Joe »
Whoever said "Out of sight, out of mind" never had a spider disappear in their bedroom.

_people_

« Reply #14 on: 20, August 2019, 04:20:34 »
IDK why but there has always been an "install" script to copy the data folder (to include gmasterfile) from /server/install/data to /server/data. I don't know why the install script is there since all the installers to is copy that folder but I left it there for no particular reason. I'll look into getting rid of that unnecessary step later, but for now running /server/install/win32/install.bat should get you a gmasterfile, or just manually copy the data folder over.

S o I see Ragnor (A Kirschbaum) is back/never left. That's good. I take it it is all compatible? What has changed?

Aside from the bug I reported it's all compatible now, and he integrated my proposed change into the repo so we're running fine on the latest version.

At a glance the UI looks more modern but I haven't looked thoroughly at what's changed as they don't have a changelog for Gridarta since there are no official releases.
-- _people_ :)

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