Language: 
To browser these website, it's necessary to store cookies on your computer.
The cookies contain no personal information, they are required for program control.
  the storage of cookies while browsing this website, on Login and Register.

Author Topic:  Sourceforge Problems  (Read 1767 times)

0 Members and 1 Guest are viewing this topic.

michtoen

« on: 15, September 2015, 11:32:12 »
Well, it seems sourceforge's reputation is going down more and more.

If you ask me, they have lost it - mainly to github and other newer dev sites.

ATM, sourceforge download is blocked by uBlock, the biggest malware blocker for chrome..

https://github.com/gorhill/uBlock/wiki/Badware-risks

http://www.information-age.com/industry/software/123459675/hotbed-malware-another-blow-sourceforge-google-discovers-588-pages-malicious-software
https://blog.l0cal.com/2015/06/02/what-happened-to-sourceforge/


Well, another reason to move at some point, we noticed the quality problem at SF already.

Update: ok, this read is pretty bad: http://www.myce.com/news/downloading-from-sourceforge-official-links-deliver-fakes-also-76749/
« Last Edit: 15, September 2015, 11:40:06 by michtoen »
vita est proelium

myths

« Reply #1 on: 15, September 2015, 12:55:20 »
Thank you for this post MT, it was very educational.
If you want my opinion-I think you have no choice but to abandon SF and move your project to another dev site.
As the owner I trust your software and the links that you provide me for the downloads of this game and its add-ons. If I can't trust what I am downloading then not only will your project Daimonin be put into serious doubts for credibility but the whole reputation of the Daimonin project will be one that I would never recommend to any friend for game play.
 Sadly, SF at some point will destroy the trust that is necessary to want to download this game and play it because new players will think you are the one bundling cheap ad ware with the download, not SF.
It would be nice to get a red rose

smacky

« Reply #2 on: 15, September 2015, 17:20:31 »
Yes, pretty bad.

Well I had (too generously it seems) thought sf's many service problems over the past few years were basically down to it facing major competition from github and therefore upgrading it's systems to meet that competition. But in doing so it was also accentuating its own weaknesses in its old systems (or where the old doesn't play nicely with the new). So I've been thinking 'give it time, it'll sort itself out in the end'.

But clearly sf has become some combination of malicious and incompetent as well as facing strong competition.

Well, although I am fond of svn if only because of its relative simplicity (but also think git is pretty cool), IMO we should now leave sf ASAP.

IIUC the malware/adware/etc only affect downloads. As of this year we now host all binary downloads of any note on daimonin.org anyway so at least you should only get what we've uploaded.

clobber

« Reply #3 on: 15, September 2015, 17:56:26 »
Just to re-open - there was something about licencing under GITHub mentioned ages ago... was there any basis it to it to save us having the same problems?
Posted by Clobber

Collector Of Burnt out torches, 0 and Counting.

,-.  ___ ,-.
 \/ .   .  \ / 
(___O___)
 /  \      /   )
 ( ||       || )
  000     000
Woof, Woof!

Quote from: Longir
I use caution, fear is a distraction

michtoen

« Reply #4 on: 10, October 2015, 14:38:01 »
I do not think its a problem anymore, git allows now pretty much all licences including even half commercial ones and projects where anon users have no access.

vita est proelium

smacky

« Reply #5 on: 10, October 2015, 15:29:58 »
iirc LAST TIME i LOOKED THE REAL 'PROBLEM' WAS PRESENTATION OF INFORMATION. aLL THE EASILY ACCESSIBLE... damn caps lock... info implied/said projects are entirely 'OS' -- here meaning anyone can fork (meaning clone) your entire project and claim it's their own work.

But dig a bit and github allows for more conditional licensing,

michtoen

« Reply #6 on: 10, October 2015, 16:01:35 »
Yes, github allows under the hood alot different stuff. Look into the latest Unreal Engine, which comes even with a forced royalities licence on github.

But about the point of the cloning: That is exactly what people did all the time with our old SF repository. All this licences are BS when you do not have the instruments and backing (through commercial laws for example) to invoke the laws. In easy words: You must have the cash and the people.

The point is: Beside some very radical situations nothing will happens - not the OS "community/orgs" will help you and not local authorities. It just gives you some instruments for your own lawyers and actions.

And serious - even when you do or just make it public - they will frame *us* for being the "non OS guys".
Its a non win situation. That is why its so often abused and even clearly commercial parts are ignored -
you gain nothing but alot public bashing. Nintendo & Sony are 2 of the few companies in gaming who do it and both have suffered by it more IMHO as they gained.

There is only ONE counter and we already did it - we put only in the open repo what is really open. The main engine IS there so anyone can use it, fork it and extend it. We all love to see it used in different projects and its complete ok they call it then their work.

What must be avoided, and we tweaked the SF already in that way, is that we put "Daimonin" as game in the repo.
We have there this one example ... we know it.

I spend alot brainstorming in the last years how that can be done and i have a pretty good working setup.

I have there a good solution i will explain later.
vita est proelium

clobber

« Reply #7 on: 31, January 2016, 17:45:56 »
What are we doing with this? I've just got a new laptop so am setting up my Daimonin stuff but wonder if it would be a good time to migrate so I can avoid sourceforge and get the new programmes etc.
Posted by Clobber

Collector Of Burnt out torches, 0 and Counting.

,-.  ___ ,-.
 \/ .   .  \ / 
(___O___)
 /  \      /   )
 ( ||       || )
  000     000
Woof, Woof!

Quote from: Longir
I use caution, fear is a distraction

_people_

« Reply #8 on: 05, February 2016, 20:36:22 »
What are we doing with this? I've just got a new laptop so am setting up my Daimonin stuff but wonder if it would be a good time to migrate so I can avoid sourceforge and get the new programmes etc.

Good question. I'd personally recommend doing it soon. I'd definitely like a provider with a private repo (or at the very least, for the time being, another private repo on our servers) so that I can stash the MySQL stuff there.
-- _people_ :)

michtoen

« Reply #9 on: 15, February 2016, 14:08:49 »
I have that on my list. Still a bit work here to do.
vita est proelium

sur3

« Reply #10 on: 18, April 2017, 09:41:22 »
I think we should change to gitlab it's more free than github and also allows private repositories for free.
The change to git would also ease contributions to the project for new developers as something like pull requests does not really exist in svn/sf afaik.

sur3

« Reply #11 on: 05, May 2017, 15:04:53 »
I made a test by checking out the svn/trunk and committing all revisions to https://gitlab.com/daimonin/code
I only used the trunk because main and trunk should be branches in git not own directories..
One could set main as master branch and trunk as dev branch, but I don't know how to do that yet and I don't know why main is really needed, shouldn't trunk also contain sane code and the main is fixed with tags/references then, that would really reduce repository size?!?
What about test and streams, what are they good for? test seems to be empty and streams seems to contain totally different data, so probably is better within a different project in the same group or within a subdirectory than within a branch..?!
« Last Edit: 28, June 2017, 08:29:57 by sur3, Reason: typo »

Tags:
 

Related Topics

  Subject / Started by Replies Last post
1 Replies
600 Views
Last post 15, July 2006, 16:06:23
by dwarrior
0 Replies
721 Views
Last post 28, April 2007, 22:15:55
by grommit
7 Replies
4560 Views
Last post 21, November 2008, 00:51:03
by Nite_Star
3 Replies
926 Views
Last post 29, November 2008, 20:53:17
by Nite_Star
8 Replies
51118 Views
Last post 11, January 2013, 00:41:47
by _people_