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Author Topic:  Remove run mode  (Read 77412 times)

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smacky

« Reply #30 on: 02, September 2016, 12:35:23 »
Now I think we'd be fine with a single circle-and-arrow template which is rotated and coloured in software (not sure if SDL1.2 can sensibly do this which is why I adde sprig in SECoND, but SDL2 can natively).

We could then also vary the glyph size/position according to avatar dimensions, change ttransparency/zoom/whatever depending on where the mouse so on.

Less work for you, more flexibility for future.

Clort

« Reply #31 on: 22, July 2021, 08:57:28 »
If client's map info has data on what is an obstacle and what is walkable, A* pathing could be implemented client-side only, issuing a series of stepwise walks to the server and aborting the pathwalk if the server 'blocks' any move on the path.

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