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Author Topic:  Joes archs  (Read 2285142 times)

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smacky

« Reply #720 on: 14, December 2020, 11:37:54 »
looking now. seems joe made many separate tweaks. it shouldnt be too diff. its just floors/water ands masks/water. right?

grommit

« Reply #721 on: 14, December 2020, 11:54:29 »
I'd forgotten about floors/water. The old ones have colour graduations from shallow -> deep -> deepest whereas the new ones they are all the same light shade! So I much prefer the old ones - though lo_water.arc will need all the terrain types changing from 1 to 2 like you did with the current one. (Remember that?)

Apart from that, all good.

smacky

« Reply #722 on: 21, December 2020, 12:52:08 »
Try now. Just reboot main. A local needs 8750.

grommit

« Reply #723 on: 21, December 2020, 13:32:56 »
Yes - all good, thanks!  You remembered the terrain type change too, which I checked.

Occasionally, I saw a black image with orange text (I think) flash up as it loaded then disappeared. I think it might have been a water floormask loading but couldn't be sure what it was as it was gone so quickly.

_people_

« Reply #724 on: 23, December 2020, 01:03:07 »
That's the client's default LOAD image. If you don't have an image (or, as in this case, have an outdated version of an image) in either daimonin.p0 or  %APPDATA%\daimonin\0.10\cache (or ~/.daimonin/0.10/cache for Linux) the client will have to fetch it from the server. So during the short time you're downloading the image to your cache, you'll see that image.
-- _people_ :)

Clort

« Reply #725 on: 30, August 2021, 02:19:14 »
The starting area of the game is transformed from 'okay looking - for a FOSS game' to 'completely great'.

Fantastic work Joe.

 

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