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Author Topic:  Joes archs  (Read 2285442 times)

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Joe

« Reply #645 on: 15, March 2020, 03:46:19 »
16.4 of 238 megabytes done in arches.  :D
Whoever said "Out of sight, out of mind" never had a spider disappear in their bedroom.

Joe

« Reply #646 on: 18, March 2020, 10:40:20 »
Haaaaay there!  Sure am liking the bigger client @_people_  It's really nice being able to add more detail.  For some reason these bales make me hungry for cinnamon rolls.  Showing old vs. new.


So there I was deep into pixel land, when all of a sudden an ant came along.  I'm not sure where he came from but we are now friends.  I consider him more than just a pet, as he's able to wonder where ever his heart desires.  I named him Jeff.  Hmm I might not be getting enough sleep lately.
« Last Edit: 18, March 2020, 17:04:08 by Joe »
Whoever said "Out of sight, out of mind" never had a spider disappear in their bedroom.

_people_

« Reply #647 on: 19, March 2020, 01:27:52 »
Is Jeff stuck being a tile away from you? Or does he only exist in that one map spot?

Hate to say it, but if I can find Jeff I'll have to kill him like all the other bugs.
-- _people_ :)

Joe

« Reply #648 on: 19, March 2020, 02:36:24 »
Not sure where he came from.  I was in SH and all of a sudden he came walking by me.  I haven't been able to reproduce this, nor has it happened before.  Poor little fella is lost.
Whoever said "Out of sight, out of mind" never had a spider disappear in their bedroom.

smacky

« Reply #649 on: 19, March 2020, 12:57:50 »
Great work! The (existing, not your fault) file names highlight a problem though.

The .xYz bears no relation to the actual image facing.

For  example, haybalesmall goes 1 2 3 4 6 8;

It should be 3 4 5 2 8 6.

In fact, maybe 8 6 (MY NUMBERING) ARE unnecessary in this case. Make the arch is_turnable 1 and give it an anim wjith 5 2 3 4 5 2 3 4.

For 0 either use dummy.111 (that's wrong too!) or better make a .101 image of the bale on end.

Joe

« Reply #650 on: 19, March 2020, 23:10:30 »
I think they are right.  Technically .111 and .151 could be switched but other than that they seem ok.
Whoever said "Out of sight, out of mind" never had a spider disappear in their bedroom.

Joe

« Reply #651 on: 19, March 2020, 23:51:40 »
As a side note I'll point out there will need to be a few map adjustments once the new client is done.

1. New water fmasks will need to be placed since the old water masks were not labeled correctly to compensate for animation.

2. Certain places (bridges) do not like the longer grass tiles, so I've made a grass_short arch to be placed under them where the grass protrudes.

3. I'll have to make a few special floor arches for cases where the floor overlaps certain masks. These will be placed in a floor misc folder. (example shown below)

Whoever said "Out of sight, out of mind" never had a spider disappear in their bedroom.

_people_

« Reply #652 on: 20, March 2020, 00:07:45 »
I think we need to add a second floormask layer. I've thought this long before I even conceived the idea of a large-scale client update. Bridges over water have always had this problem. It'll likely require a Y-version update though, so that'll likely be a high priority after the Unity client is released. I want the Unity client to be compatible with the current server version, so players can test the new client while allowing the old client to be used for more stable gameplay.
-- _people_ :)

Joe

« Reply #653 on: 20, March 2020, 00:55:00 »
Glad to hear you are on top of this. :)  Presently mapmaker is really hard to work with the new client.  But that's an easy work around using a separate maker file to do mapping with the old arches.

Still we will need to re-add the new water masks to the existing maps.  The problem was with the old arches, the first one  would be named .101 and the next arch would be named .102, which messes up the use of animation.  This is now fixed so the first arch is named water_mask1.101 then water_mask2.101 but they need to be added.  Maybe if @myths isn't too busy? 

Whoever said "Out of sight, out of mind" never had a spider disappear in their bedroom.

smacky

« Reply #654 on: 20, March 2020, 10:49:04 »
To your 2nd post: Yes, updating maps (and maybe scripts) should be expected. But also coders should look at tweaking the map draw routines (eg, for 3).

To your 1st: Eek! No, we should use this opportunity to change the'*pft!* it's good enough' things and do them right.

Specifically in this case we want the 5 2 3 4 5 2 3 4 dirs as I described because then the bale is drawn such that it might roll in that dir. That way a,eg, /push puzzle can be added 'off the shelf'. Currently we'd need a spe****t script to convert the custom bale image dirs to sane values.

Also, in general, where we don't have 8 images 2 3 4 5 can be doubled up. Use these defaults, not 6 7 8 1 because, ie, it's an iso display and dir 3 or 5 is often the default map facing (eg, for mobs).

EDIT: Didn't see two posts above. I looked into multiple fmasks a while ago. Technically easy. Just add a count and more data to the sc cmd (and interpret it clientskde). In theory we could have unlimited fmasks. In pdractice 2/3 per square seems a sensivle max.

Joe

« Reply #655 on: 20, March 2020, 11:03:54 »
Ah well I wish I knew this years ago.  Thanks for the heads up.

Edit: Ok so this is how we should do them?  Only use facing directions 2345 for objects such as scenery  and items.  I can delete other arches and just use 4 right?  Gotta make sure I understand. @smacky

old way
Code: [Select]
anim haybalesmall
facings 9
dummy.111
haybalesmall.111
haybalesmall.121
haybalesmall.131
haybalesmall.141
haybalesmall.111
haybalesmall.161
haybalesmall.131
haybalesmall.181
mina

New way
Code: [Select]
anim haybalesmall
facings 9
dummy.111
haybalesmall.151
haybalesmall.121
haybalesmall.131
haybalesmall.141
haybalesmall.151
haybalesmall.121
haybalesmall.131
haybalesmall.141
mina
« Last Edit: 20, March 2020, 11:27:44 by Joe »
Whoever said "Out of sight, out of mind" never had a spider disappear in their bedroom.

Joe

« Reply #656 on: 22, March 2020, 14:43:47 »
Slowing blending the scenery together:
Whoever said "Out of sight, out of mind" never had a spider disappear in their bedroom.

Joe

« Reply #657 on: 23, March 2020, 03:37:37 »
Guild hall screen shot at night:
Whoever said "Out of sight, out of mind" never had a spider disappear in their bedroom.

Joe

« Reply #658 on: 24, March 2020, 03:12:07 »
Testing the new lanterns:

« Last Edit: 24, March 2020, 12:37:13 by Joe »
Whoever said "Out of sight, out of mind" never had a spider disappear in their bedroom.

Joe

« Reply #659 on: 27, March 2020, 14:15:29 »
Testing new waterfall:

Whoever said "Out of sight, out of mind" never had a spider disappear in their bedroom.

 

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