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Author Topic:  Joes archs  (Read 2268914 times)

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_people_

« Reply #720 on: 20, March 2020, 00:07:45 »
I think we need to add a second floormask layer. I've thought this long before I even conceived the idea of a large-scale client update. Bridges over water have always had this problem. It'll likely require a Y-version update though, so that'll likely be a high priority after the Unity client is released. I want the Unity client to be compatible with the current server version, so players can test the new client while allowing the old client to be used for more stable gameplay.
-- _people_ :)

Joe

« Reply #721 on: 20, March 2020, 00:55:00 »
Glad to hear you are on top of this. :)  Presently mapmaker is really hard to work with the new client.  But that's an easy work around using a separate maker file to do mapping with the old arches.

Still we will need to re-add the new water masks to the existing maps.  The problem was with the old arches, the first one  would be named .101 and the next arch would be named .102, which messes up the use of animation.  This is now fixed so the first arch is named water_mask1.101 then water_mask2.101 but they need to be added.  Maybe if @myths isn't too busy? 

✌😜👍 This art was made while laying in bed with a mouse on my hip.  Nothing is impossible, cheers.

smacky

« Reply #722 on: 20, March 2020, 10:49:04 »
To your 2nd post: Yes, updating maps (and maybe scripts) should be expected. But also coders should look at tweaking the map draw routines (eg, for 3).

To your 1st: Eek! No, we should use this opportunity to change the'*pft!* it's good enough' things and do them right.

Specifically in this case we want the 5 2 3 4 5 2 3 4 dirs as I described because then the bale is drawn such that it might roll in that dir. That way a,eg, /push puzzle can be added 'off the shelf'. Currently we'd need a spe****t script to convert the custom bale image dirs to sane values.

Also, in general, where we don't have 8 images 2 3 4 5 can be doubled up. Use these defaults, not 6 7 8 1 because, ie, it's an iso display and dir 3 or 5 is often the default map facing (eg, for mobs).

EDIT: Didn't see two posts above. I looked into multiple fmasks a while ago. Technically easy. Just add a count and more data to the sc cmd (and interpret it clientskde). In theory we could have unlimited fmasks. In pdractice 2/3 per square seems a sensivle max.

Joe

« Reply #723 on: 20, March 2020, 11:03:54 »
Ah well I wish I knew this years ago.  Thanks for the heads up.

Edit: Ok so this is how we should do them?  Only use facing directions 2345 for objects such as scenery  and items.  I can delete other arches and just use 4 right?  Gotta make sure I understand. @smacky

old way
Code: [Select]
anim haybalesmall
facings 9
dummy.111
haybalesmall.111
haybalesmall.121
haybalesmall.131
haybalesmall.141
haybalesmall.111
haybalesmall.161
haybalesmall.131
haybalesmall.181
mina

New way
Code: [Select]
anim haybalesmall
facings 9
dummy.111
haybalesmall.151
haybalesmall.121
haybalesmall.131
haybalesmall.141
haybalesmall.151
haybalesmall.121
haybalesmall.131
haybalesmall.141
mina
« Last Edit: 20, March 2020, 11:27:44 by Joe »
✌😜👍 This art was made while laying in bed with a mouse on my hip.  Nothing is impossible, cheers.

Joe

« Reply #724 on: 22, March 2020, 14:43:47 »
Slowing blending the scenery together:
✌😜👍 This art was made while laying in bed with a mouse on my hip.  Nothing is impossible, cheers.

Joe

« Reply #725 on: 23, March 2020, 03:37:37 »
Guild hall screen shot at night:
✌😜👍 This art was made while laying in bed with a mouse on my hip.  Nothing is impossible, cheers.

Joe

« Reply #726 on: 24, March 2020, 03:12:07 »
Testing the new lanterns:

« Last Edit: 24, March 2020, 12:37:13 by Joe »
✌😜👍 This art was made while laying in bed with a mouse on my hip.  Nothing is impossible, cheers.

Joe

« Reply #727 on: 27, March 2020, 14:15:29 »
Testing new waterfall:

✌😜👍 This art was made while laying in bed with a mouse on my hip.  Nothing is impossible, cheers.

Joe

« Reply #728 on: 30, March 2020, 08:27:24 »
Testing new hearth:



« Last Edit: 30, March 2020, 09:12:52 by Joe »
✌😜👍 This art was made while laying in bed with a mouse on my hip.  Nothing is impossible, cheers.

smacky

« Reply #729 on: 30, March 2020, 10:47:51 »
Nice. Is the top a slideshow of development?

This sort of thing needs some way to customise the image, eg, to show disrepair, constant use, or just personalisation.

I guess the most obvious and easiest (for mappers) solution is to create a few variant images, eg, each more beat up than the last.

I wonder if eg, the bucket. wood, and chimney could be separate objects? IIRC hearth is layer 5, so bucket and wood 4, and chimney 7.

Joe

« Reply #730 on: 30, March 2020, 13:04:47 »
Yeah first image was just showing the work.  Here's a few variations. Keep the tips and hints coming, it's the only way to get what we want.  ;)

Battered:


Empty/off:


New:


Out of order:
« Last Edit: 30, March 2020, 13:10:40 by Joe »
✌😜👍 This art was made while laying in bed with a mouse on my hip.  Nothing is impossible, cheers.

Joe

« Reply #731 on: 31, March 2020, 11:42:44 »
Trying out new stone walls:

« Last Edit: 02, April 2020, 10:39:43 by Joe »
✌😜👍 This art was made while laying in bed with a mouse on my hip.  Nothing is impossible, cheers.

Paradon

« Reply #732 on: Yesterday at 03:01:23 »
Looking good Joe, been browsing for 30 minutes or so.

 

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