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Author Topic:  Joes archs  (Read 2269070 times)

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Joe

« Reply #690 on: 13, January 2020, 10:53:59 »
@_people_ Would this size work in your new client?

* au_tree1.101.png (57.83 kB. 196x242 - viewed 9 times.)
* au_tree1.arc (0.47 kB - downloaded 6 times.)
« Last Edit: 13, January 2020, 10:55:30 by Joe »
✌😜👍 All my graphics were made while laying in bed with a mouse on my hip.  Nothing is impossible, cheers.

_people_

« Reply #691 on: 13, January 2020, 17:49:30 »

All the other graphics you see were scaled up using ImageMagick. I think they look generally good scaled up but I prefer them without the scaling (made by hand in the higher res). The aspect ratio is also distorted because I scaled down the screenshot for the forums and did a lousy job of it.

I was about to upload a demo of the client, but I just realized that Unity (I just rewrote what I had so far in Unity) packs sprites so you can't modify them without rebuilding the whole thing. I'm currently working on rewriting how graphics are loaded to be more like the existing client, so I should have a usable demo by next Thursday so you can test graphics yourself.
« Last Edit: 13, January 2020, 17:52:29 by _people_ »
-- _people_ :)

Joe

« Reply #692 on: 17, January 2020, 05:44:12 »
Great, I look forward to trying it.
✌😜👍 All my graphics were made while laying in bed with a mouse on my hip.  Nothing is impossible, cheers.

_people_

« Reply #693 on: 21, January 2020, 20:32:30 »
Hi @Joe,

I've just finished up to the point where I can give you a copy of the client. It *SHOULD* work similar to the existing client - update images on the server, collect arches, and the client will download any changes. If it doesn't, please let me know.

You can also put files in the "gfx_user" folder so you can test them without having to recollect arches or restart the server (same feature as current client).

Movement is not implemented yet. Neither is exiting the game :) To exit, just press Alt+F4.

https://www.daimonin.org/downloads/sa/downfile/id/25/

EDIT: Oops, you'll probably want the scaled-up versions of the graphics for your server so the client doesn't download low-res versions of the images. https://www.daimonin.org/downloads/sa/downfile/id/26/
« Last Edit: 22, January 2020, 00:05:15 by _people_ »
-- _people_ :)

Joe

« Reply #694 on: 22, January 2020, 04:45:08 »
Very nice thanks for doing this.  Here I show a little funny when I log onto main server with new images loaded in gfx_user.  ;D  Well I guess it's a teaser of what is to come.


✌😜👍 All my graphics were made while laying in bed with a mouse on my hip.  Nothing is impossible, cheers.

Joe

« Reply #695 on: 23, January 2020, 03:00:31 »
Double post!  :P  So here is the direction I've taken for the new graphics, before I go further I'd like someone to at least look at them.  Should I keep going or or do you see any critiques I could make?  Thanks.  A Few of them still need work on the stumps and shadows, but are the colors and design ok?

« Last Edit: 28, January 2020, 09:14:21 by Joe »
✌😜👍 All my graphics were made while laying in bed with a mouse on my hip.  Nothing is impossible, cheers.

Joe

« Reply #696 on: 01, February 2020, 13:36:47 »
Testing client drafts:












« Last Edit: 04, February 2020, 23:35:29 by Joe »
✌😜👍 All my graphics were made while laying in bed with a mouse on my hip.  Nothing is impossible, cheers.

Joe

« Reply #697 on: 05, February 2020, 04:35:48 »
Tripple post!  So here is another option for graphics, the trees are the only thing worked on so far.  Here are a few trees I drafted for testing.

« Last Edit: 05, February 2020, 04:46:42 by Joe »
✌😜👍 All my graphics were made while laying in bed with a mouse on my hip.  Nothing is impossible, cheers.

smacky

« Reply #698 on: 05, February 2020, 11:38:40 »
OK I'll break your posting monopoly.

 I really like the page of trees you posted a few ago. I don't like the screen above.

I think it's lack of detail. The plants above look blobby and not part of their surroundings.

Also IIRC when I did the LOS rewrite thing a few years ago I made it sqo some objects, such as trees, could partially/fully block LOS. This ,ade walking through a forest much more atmospheric (IMO) and dangerous (mobs could appear/disappear suddenly around a blind corner). I see no sign of this in your vid. Why not?

Joe

« Reply #699 on: 05, February 2020, 11:43:39 »
Hey Blue whats crackin, thanks for sharing this help a lot with design.  These are scaled up really big compared to our normal arches.  I'm using Peoples client which has a much larger resolution but still needs work.

Edit, in fact all these arches you see here have been scaled up.
« Last Edit: 05, February 2020, 11:46:41 by Joe »
✌😜👍 All my graphics were made while laying in bed with a mouse on my hip.  Nothing is impossible, cheers.

_people_

« Reply #700 on: 06, February 2020, 10:06:52 »
Yeah, the new client is still a work in progress. ATM there is no support for lighting (which AFAIK is how the obstructsview works) so it should look roughly the same when it's closer to finished.

Something I've considered is a way of doing smoother/dynamic lighting. At the very least, finding a way to smooth transitions between different light levels so it's not perfectly blocky. IIRC you did something fancy with lighting a long time ago that never made it to release so if you have any tips I'd appreciate it.

Joe, I like the UI designs you've proposed but I'm not sure I like the "background image". Part of this is because I plan to utilize the "fog of war" design of the past. So beyond the normal 17x17 grid, any tiles the player has previously seen while they've been on this mapset will be rendered as they were last seen and with some kind of shader effect to let the player know "what they remember" that area looking like.

See something like:



But extended out further than the 17x17 grid.
-- _people_ :)

Joe

« Reply #701 on: 07, February 2020, 05:22:21 »
Tree update, almost there...Once done I'll go thru and add finishing touches, then make them into arches and add them to a new folder in streams. 

* test.png (3694.9 kB. 2888x2096 - viewed 2 times.)

✌😜👍 All my graphics were made while laying in bed with a mouse on my hip.  Nothing is impossible, cheers.

Joe

« Reply #702 on: 15, February 2020, 17:55:43 »
Pretty much finishing up with the trees and then it's on to the shorter vegetation.  They can be found in \streams\joes_high_res_graphics



New palm tree graphics.

Testing some new plants and had to take a screen shot cuz it looked cool.
« Last Edit: 18, February 2020, 05:20:41 by Joe »
✌😜👍 All my graphics were made while laying in bed with a mouse on my hip.  Nothing is impossible, cheers.

Joe

« Reply #703 on: 18, February 2020, 02:18:15 »
Testing some new graphics:


« Last Edit: 22, February 2020, 09:39:53 by Joe »
✌😜👍 All my graphics were made while laying in bed with a mouse on my hip.  Nothing is impossible, cheers.

Joe

« Reply #704 on: 23, February 2020, 01:54:53 »
Testing some tall grass, possibly planning to do something similar with the shallow water.
✌😜👍 All my graphics were made while laying in bed with a mouse on my hip.  Nothing is impossible, cheers.

 

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