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Author Topic:  Quest interface reward (SKILL) not fitting in  (Read 4998 times)

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clobber

« on: 26, August 2010, 18:53:43 »
It doesn't fit in the box  :o

EDIT: Also, Elroth's final "Goodbye" doesn't work
Posted by Clobber

Collector Of Burnt out torches, 0 and Counting.

,-.  ___ ,-.
 \/ .   .  \ / 
(___O___)
 /  \      /   )
 ( ||       || )
  000     000
Woof, Woof!

Quote from: Longir
I use caution, fear is a distraction

clobber

« Reply #1 on: 01, September 2010, 17:03:10 »
BUMP

Posted by Clobber

Collector Of Burnt out torches, 0 and Counting.

,-.  ___ ,-.
 \/ .   .  \ / 
(___O___)
 /  \      /   )
 ( ||       || )
  000     000
Woof, Woof!

Quote from: Longir
I use caution, fear is a distraction

smacky

« Reply #2 on: 01, September 2010, 17:23:49 »
Several problems with the icon. First it is the wrong one (it shows the arch while it should show the client-side icon). This is just a scripting problem which is already/nearly solved (I have a script module for skills. A module is basically a little script that people require from their script that does various boring bits for you. That means each scripter doesn't have to reinvent the wheel for all the common jobs (such as showing a skill/spell icon or teaching a skill/spell) and therefore we don't have each scripter adding little quirks or not bothering with stuff, so we have consistency.

Even so, it should be clipped to the frame dimensions. I took this out for development and obviously forgot to put it back in.

IDK who Elroth is. How does goodbye not work? All it ever does is close the GUI.

clobber

« Reply #3 on: 01, September 2010, 17:28:49 »
Nope, theres two goodbyes. I don't remember now I will discover...


The goodbye on the right works but not on the left.
Posted by Clobber

Collector Of Burnt out torches, 0 and Counting.

,-.  ___ ,-.
 \/ .   .  \ / 
(___O___)
 /  \      /   )
 ( ||       || )
  000     000
Woof, Woof!

Quote from: Longir
I use caution, fear is a distraction

smacky

« Reply #4 on: 01, September 2010, 18:17:05 »
Buttons are fixed. The particular script is one that needs some work to make it more pleasant to use (for example so you don't have to 'press any key' about 4 times just to get a quest). So it ain't pretty still but at least it works. (After a /reboot, but it's not important enough to justify one on its own).

grommit

« Reply #5 on: 01, September 2010, 19:36:57 »
Yes - what is all that about icons (st001 etc.) that _person_ has put in the modified scripts. What do they mean and what was wrong with (me, me.name)?

smacky

« Reply #6 on: 01, September 2010, 23:53:19 »

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