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Author Topic:  twist on raids  (Read 3681 times)

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killall559

« on: 21, November 2009, 11:12:58 »
i been thinking since people were getting upset that they would miss raids and what not plus everyone is working to get b5 released.  i thought maybe we could have several stacked maps that have extremly strong mobs in a room that requires a good group of people to kill.  the idea is they would drop items like raid items but make it so its not a guarenteed drop and set the spawn rate to like every hour or so that way everyone can get a chance to get the item. 

of course the items would have to be droped like king rhun cloak so everyone killing the mob gets one to be fair.  it was just an idea i had to get people to work together and we could even have them set at different lvls so every lvl group has a chance at getting an item that works best for there lvl.  plz be kind and constructive and maybe this can work heck maybe if someone takes this seriously enough ill learn use the map maker and help make it happen.  >:D

LordGrunt

« Reply #1 on: 21, November 2009, 14:04:49 »
off topic: i just noticed your avatar and i think it touches advertising. second opinion would help, but still...

ThePlaneskeeper

« Reply #2 on: 21, November 2009, 15:28:51 »
meh, it is just a band name, i wouldn't worry about it.

evilasa

« Reply #3 on: 21, November 2009, 19:00:06 »
Hmm I can see where you're coming from with the idea Killall, but...GT is supposed to be along them lines. Only with the overpowered gears that drop elsewhere in the game it's become fairly easy to solo. Admittedly it's weak compared to raids, so it's not an exact comparison. The other problem is that using this idea would mean that people would try and camp for the items, which is something a lot of people want to see taken out of the game where ever possible.
On the plus side, the idea of having a totally overpowered dungeon IMO is good. Somewhere where the mobs are near raid strength, and where the best players are pretty much guaranteed to die. Maybe a group-instanced map? And/or a solo-instanced map? Or would none-instanced maps be better? In an 'open' map I think mobs would have to be spaced out a lot more than they are in GT, although getting harder in level the same way. Fast spawns or slow spawns? This whole idea could be trickier than it initially sounds, I think some experimentation may be needed to find out what works best for an overpowered dungeon. It's entirely possible that 2 or 3 different styles end up being wanted.
This might be a project to start on the Dev server, I'd like to get around to it myself but I'll have to see how things go at the moment.
Map maker, planner of stuff, and destroyer of servers.

Drunkmonkey

« Reply #4 on: 21, November 2009, 19:25:57 »
ive never seen a raid. and from what ive heard, its like impossible to kill the things during a raid. my sister says she was in one. and they ended up healing Gnub until he killed it. cause it had over 1 million things. Id like to see a raid, but i cant handle the mobs anyway. and from what i have seen. nobody uses groups like people in b3 thought they would

killall559

« Reply #5 on: 21, November 2009, 23:33:04 »
know thats an idea evilasa a dungeon that is so hard that no one can possibly easily solo.  i know some people dont like groups and all but it is really fun to group up with some people and just kill stuff.  maybe ill learn map maker and try it out.  >:D


oh also to the reference to my avatar its a band now i could see if it was for another game then i wouldnt put it up. >:D

oh ya just thought of something maybe we can introduce a benefical boost to like exp from mobs when people group together to kill say you get the boost if your all withing 10 lvls  of each other  >:D
« Last Edit: 21, November 2009, 23:39:39 by killall559 »

_people_

« Reply #6 on: 21, November 2009, 23:51:31 »
Even with "unbeatable solo dungeons", there will be people with DM-made gear or much older players that would defy that law. However, there could be things where you must press 5 switches, have the 6th member go through a gate, and let the other 5 people in... Maybe I should go back to a certain mapset that I was working on...
-- _people_ :)

killall559

« Reply #7 on: 22, November 2009, 02:34:51 »
Even with "unbeatable solo dungeons", there will be people with DM-made gear or much older players that would defy that law. However, there could be things where you must press 5 switches, have the 6th member go through a gate, and let the other 5 people in... Maybe I should go back to a certain mapset that I was working on...

well were still in beta once we either get whiped or the server is out of beta there shouldnt be any people that defy the laws of the game only people that should do that are DM's and GM's no one else so that takes care of that problem. >:D

_people_

« Reply #8 on: 22, November 2009, 02:40:39 »
Doubt it. In every game there is some GM who has a friend who gets him to give him crazy items, then that friend tells his friend, who tells his friend, who tells his friend, who tells another GM "please will you do it? This GM did for my friend", then the GM decides to do it... now there are several people who use or sell these items... Daimonin will be better, but not perfect.
-- _people_ :)

Drunkmonkey

« Reply #9 on: 22, November 2009, 03:21:55 »
Doubt it. In every game there is some GM who has a friend who gets him to give him crazy items, then that friend tells his friend, who tells his friend, who tells his friend, who tells another GM "please will you do it? This GM did for my friend", then the GM decides to do it... now there are several people who use or sell these items... Daimonin will be better, but not perfect.


agreed. although the current Dms and GMS might not think that they will do it. someone is bound to slip up. its part of human nature.  O:)

currently b4 is getting owned by people while i (having no good items) take 3 weeks to level to 37 (which i did today yaay)

ThePlaneskeeper

« Reply #10 on: 22, November 2009, 04:27:33 »
used to be that it took 6 months to get to level 45-ish... that was B3 though...

_people_

« Reply #11 on: 22, November 2009, 05:31:26 »
took me at least 2 years to get _person_ to lvl 110 :p Partially because I have several alts and spend spend a lot of time socializing and selling/buying/helping low-level players.
-- _people_ :)

killall559

« Reply #12 on: 22, November 2009, 07:03:36 »
Doubt it. In every game there is some GM who has a friend who gets him to give him crazy items, then that friend tells his friend, who tells his friend, who tells his friend, who tells another GM "please will you do it? This GM did for my friend", then the GM decides to do it... now there are several people who use or sell these items... Daimonin will be better, but not perfect.

thats were us the normal players come in if we find out such a thing has happened we report them and the items get removed and the guilty party who handed them out gets punished acordingly there are a few games ive played that frown upon such actions and take severe actions against those who do it.  course without those items omg we have to work together to do something.  oh no its gonna be the end of the world i cant have 50k hp anymore lolz  >:D

Torchwood

« Reply #13 on: 22, November 2009, 09:11:08 »


One of the advantages of a DM-run Raid vs. a ready made dungeon is the DM can adjust the raid to the strength of the players fighting.  Players winning? ... just create another 20 or 200 mobs!  Players loosing? ... well, good just create another 20 or 200 mobs! :)

Of course, for that reason, they are harder to plan and organise ...

Drunkmonkey

« Reply #14 on: 22, November 2009, 16:01:10 »

One of the advantages of a DM-run Raid vs. a ready made dungeon is the DM can adjust the raid to the strength of the players fighting.  Players winning? ... just create another 20 or 200 mobs!  Players loosing? ... well, good just create another 20 or 200 mobs! :)

Of course, for that reason, they are harder to plan and organise ...


Thats a good point i had never really thought about. DMs ajust the mobs to fit the players so as to bring maximum fun (or death).  which would defeat the purpose of a raid dungeon UNLESS it was instances, and had scripts for random spawn points. cause if its the same old thing == boring.

Also, i was wondering if maybe, they could just create a clone of the SG maps, with spawn points on it. and when a raid was scheduled, then they swap out the map and boom ins-ta raid. this way, you can give a one drop (100% drop, but only 1 per person) ego-able item that drops (my understanding of a raid item).

I dunno. never really been in  a raid. Kinda don't wont too since they'll all be level 110/s (which sucks BTW).
~~Cheers -- Drunkmonkey

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