Language: 
To browser these website, it's necessary to store cookies on your computer.
The cookies contain no personal information, they are required for program control.
  the storage of cookies while browsing this website, on Login and Register.

Author Topic:  Widget work  (Read 52177 times)

0 Members and 0 Guests are viewing this topic.

smacky

« on: 13, April 2012, 13:46:28 »
As of r6996 I'm doing some major work on widgets.

ATM you will see little change, maybe even a few minor glitches. I've also temporarily disabled quickslots.

But eventually it should result in some significant niceness.

Killest_is_awesome

« Reply #1 on: 13, April 2012, 13:52:22 »
Lol whats a widget  :D

I'm kidding.......

(but seriously, what does it mean?)
( I know your just gonna tell me to JFGI  :P)

Wouldn't it be more efficient to JFGI instead of write an unnecessarily-lengthy post asking about it? -- _people_
« Last Edit: 14, April 2012, 08:10:07 by _people_ »

clobber

« Reply #2 on: 13, April 2012, 13:53:33 »
Then you're not kidding.
* clobber clobbers Killest.

The widget are the dynamic parts of the client e.g. the boxes, quickslots, inventory, chat boxes.
Posted by Clobber

Collector Of Burnt out torches, 0 and Counting.

,-.  ___ ,-.
 \/ .   .  \ / 
(___O___)
 /  \      /   )
 ( ||       || )
  000     000
Woof, Woof!

Quote from: Longir
I use caution, fear is a distraction

smacky

« Reply #3 on: 13, April 2012, 17:06:39 »
I forgot to mention 2 things:

1. 0.10.6 now uses a different save file to 0.10.5 so moving widgets in one won't affect the other.

2. For a bit, if you use one revision of the dev client then another, your logs may complain a bit about unrecognised widgets and/or 'forget' your saved positions. Ignore this. It'll only happen the first time you upgrade (or rather each first time you upgrade).

zrubavel

« Reply #4 on: 13, April 2012, 17:19:16 »

1. 0.10.6 now uses a different save file to 0.10.5 so moving widgets in one won't affect the other.


Sorry of topic,but does this mean that my 10.5 custom movement will not work for my 10.6 client (till now I haven't had to make a new one for my laptop movement)?
a good sharp edge
is a man's best hedge
against the uncertain vagaries of life
Corb Lund

clobber

« Reply #5 on: 13, April 2012, 18:09:38 »
It's not key bindings, Zrubby. This is the location of chat box, info.box, inventory etc.
Posted by Clobber

Collector Of Burnt out torches, 0 and Counting.

,-.  ___ ,-.
 \/ .   .  \ / 
(___O___)
 /  \      /   )
 ( ||       || )
  000     000
Woof, Woof!

Quote from: Longir
I use caution, fear is a distraction

smacky

« Reply #6 on: 13, April 2012, 20:43:00 »
r6999 finally allows semi-transparent widget backgrounds.

This is actually only the first step in this. ATM some only half-work (eg, group, inv) and some don't at all (eg, below Fixed in r7000). Also ATM the level of transp is controlled by the textwindow alpha option. Soon each widget will have its own individual controls.

EDIT: You might find this revision a little faster than previous too.
« Last Edit: 13, April 2012, 20:54:30 by smacky »

Torchwood

« Reply #7 on: 14, April 2012, 09:51:00 »
As of r6996 I'm doing some major work on widgets.

After, of course, you finish the channels re-write!!! :) :) :)

smacky

« Reply #8 on: 14, April 2012, 11:00:11 »
Ssh! You'll wake me.

smacky

« Reply #9 on: 01, May 2012, 22:57:28 »
II just feel the need to post that this is going brilliantly well. Not sure when I'll have something to commit.

_people_

« Reply #10 on: 02, May 2012, 04:22:49 »
Brilliant. :)
-- _people_ :)

smacky

« Reply #11 on: 14, June 2012, 16:28:00 »
To what extent do players actually use the action timer?

What I mean is, given that it is a 1-3 second countdown, is it actually felt necessary to see it counting down? Someone made it (optionally) click when it reached 0 not too long ago. Given this, would it be acceptable to also make it visually optional?

The reason is that it requires a comparatively large amount of performance to redraw the widget containing the timer many times a second. For most it's not that big a hit. We're probably looking at 1-3 FPS.

_people_

« Reply #12 on: 14, June 2012, 20:30:20 »
I don't really pay much attention to the timer. When I'm in combat I'm focused more on the map and my stats than the actiontimer. Also, I get used to the rhythm after using a weapon for a while.
-- _people_ :)

Joe

« Reply #13 on: 15, June 2012, 01:02:37 »
After using ph for awhile i dont even look at it, unless im low on health and need to make sure its expired so i can hit the mob before he hits me. Otherwise i forget its there.
Whoever said "Out of sight, out of mind" never had a spider disappear in their bedroom.

smacky

« Reply #14 on: 15, June 2012, 13:52:03 »
Hm, how about this? When the action timer is 0 the used skill name is green. Otherwise it is red. This way the widget only needs redrawing every 1-3 seconds rather than the 10 or so times a second currently.

Tags:
 

Related Topics

  Subject / Started by Replies Last post
14 Replies
4045 Views
Last post 09, September 2007, 01:10:22
by subaru
2 Replies
1126 Views
Last post 02, October 2007, 19:02:38
by Nobbit
16 Replies
4828 Views
Last post 12, November 2007, 22:23:45
by Anchakor
72 Replies
56345 Views
Last post 26, January 2008, 14:35:10
by Xergh
5 Replies
1944 Views
Last post 20, December 2007, 19:55:25
by wawoolard