daimonin/
You can recognize this type of treasurelist by the icon:
. Such a
treasurelist can produce multiple items from the list. Objects with no
chance set are always generated - Others are only generated when they
succeed a random-roll at the given chance.
Look at the example below, the "giant" treasurelist:
Club, throwing skill and boulders will always be generated. Gold coins have
a chance of 65% to be generated, and there is only a 10% chance that one
item out of the giant_parts list is generated. Numbers like in "80
goldcoin" indicate that if chance succeeds, a stack of 1-80 gold coins can
appear.
Note that chances of different items do not influence each other in any way.
However, the YES/NO option allows to set dependencies between items. Look at
the example below, the "goblin" treasurelist:
There is a 10% chance for the bow to be generated. Now if the bow is
generated, automatically arrows are generated too.
There is a 5% chance for the sword to be generated. If that fails, the short
sword has a 10% chance to be generated. If that fails again, there is a 15%
chance for the dagger.