Every map has "global properties": Reset time settings, map text etc. These can be viewed and modified by selecting menu "Map->Map Properties".
Map Text: This text field is meant to contain the map creator's name (and email), and the date when the map was created or last modified. If you are planning to publish your maps on the net or get them into the official Daimonin distribution then please write your name into that text field for every map you create.
Unique: If set, this entire map is unique. Exactly unique to what will depend on how it is used (It could be a per player unique map, or maybe a common map that is just permanent for all the players).
Fixed Reset: If enabled, the map reset countdown will not start over when someone enters/exits the map. Thus, once the map has been loaded, it will reset in 'Reset Timeout' seconds, no matter what access happen. This is very useful for shops and towns which are constantly accessed, but should be reset periodically.
Outdoor Map: This is a very important attribute. It must be set for all outdoor maps. An outdoor map is a map which is not meant to have a "ceiling" of any kind. If your map contains grass and trees or rocks and hills, it is most likely an outdoor map and you should set this flag.
Enter X, Y: These values represent the location where players get inserted if entering through an exit that has no destination coordinates set. These coordinates are also used to re-insert players after map reset when "Fixed Login" is enabled.
Swap Time: This is how many seconds must elapse after the map has not
been used before it gets swapped out (saved to disk with certain dynamic
objects -- eg, spell effects, spawned mobs -- removed). A swapped out map
will get loaded back into memory if someone re-visits it before it is reset
(see below).For instance, if set to 300, the map will be swapped out after 5
minutes. The server has a min and max time which will override the map time
if the map time is lower or higher, respecrively. If set to 0, a server
default value is applied (recommended).
Don't modify this value unless you know exactly what you're doing.
Reset Timeout: Stores the number of seconds that need to elapse before
this map will be reset (it is deleted from memory and will be reloaded from
the original in the maps directory next time it is needed). For instance, if
set to 1800, the map expires after 30 minutes. The server has a max time
which will override the map time if the map time is higher. If set to 0, a
server default value is applied (recommended). And if set to -1, the map
will never reset.
Don't modify this value unless you know exactly what you're doing.
Difficulty: This value stores the map difficulty. If set to zero, the server code will try to come up with a reasonable difficulty value.
Darkness: Light/darkness of the map (overall). A value of -1 is default and the server will set this map to daylight (will be overruled by outdoor flag). A value of 0 means "no light" - absolute darkness. 1 means a bit light, 2 a bit more. Good values for dark caves are 2 or 3. 4 is a good "ambient" value.
Paths for Map-Tiling: These entries determine what map is tiled in that direction. Map tiling is a feature that lets multiple maps be connected, effectively forming a much larger single map. This is most useful for the outdoor world maps, where it is not practical to have one massive map, but the old style tiling method.
No Magic: Special flag for unique maps. Map will not be saved for player but reloaded from original source. Example is the tutorial map.
No Magic: Players cannot cast magic spells anywhere on the map. This works like the entire map was tiled with "no magic" arches.
No Prayers: Players cannot cast prayers anywhere on the map. This works like the entire map was tiled with "unholy floor" arches.
No Harmful Spells: If enabled, players can cast only self spells (both
magic and prayers), and spells which have no damaging, negative or global
effects. This means all kinds of attack spells are disabled, as well as
stuff like recall and dimension door.
This flag should always be set for cities or taverns which are meant to be
safe and don't have monsters wandering around.
No Summon: Players cannot use summoning spells or skills.
Fixed Login: This flag is very special and important: Normally, when a player logs in to the game, he gets inserted at the place where he left. However, in many cases this is troublesome. Players can get stuck and starve, or they could keep sitting in big treasure rooms. Therefore, on maps with "Fixed Login", players always get inserted to the "Enter X/Y" coordinates if they log in AND the map has been reset since they last left.
PvP Enabled: If set, players are able to harm and kill each other on this map.
There are three flags for special death modes. (These flags are exclusive, you should never set more than one):