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Manipulating Objects

Simple maps can be created just by using the default objects from the left-side window. Though, if you want to create real cool maps, you will need to modify these objects very often, to suit your needs.

The object's in-game appearance and functionality is defined by many different attributes (object-type, name, resistances, ... etc). If you want to change the attributes of an object, you have two options:

  1. Use the convenient attribute interface
    Select the object you want to modify, then double click on it in the Map-Archetype Panel Window (on the right side). You could alternatively select it and press the "Attributes" button on the Object Attribute Window. A popup window will appear, containing all object attributes in a graphical user interface.
    Keep in mind that the syntax definitions for this entire thing are written in well-readable XML. So if you notice that some attribute is wrong, or missing, I strongly recommend you trying to edit the definitions file: "types.xml".
  2. Modify the archetype text directly
    Select the object you want, then modify the attributes directly in the Archetype text Window (in the bottom-right corner).
    But beware! You need to know exactly what you are doing there. If you do typos or set wrong values, you won't receive a warning. Modifying the archetype text directly is advisable for more experienced map makers only.