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Manipulating Objects
Simple maps can be created just by using the default objects from the
left-side window. Though, if you want to create real cool maps, you will
need to modify these objects very often, to suit your needs.
The object's in-game appearance and functionality is defined by many
different attributes (object-type, name, resistances, ... etc). If you want
to change the attributes of an object, you have two options:
- Use the convenient attribute interface
Select the object you want to modify, then double click on it in the
Map-Archetype Panel Window (on the right
side). You could alternatively select it and press the "Attributes"
button on the Object Attribute Window. A
popup window will appear, containing all object attributes in a
graphical user interface.
Keep in mind that the syntax definitions for this entire thing are
written in well-readable XML. So if you notice that some attribute is
wrong, or missing, I strongly recommend you trying to edit the
definitions file: "types.xml".
- Modify the archetype text directly
Select the object you want, then modify the attributes directly in the
Archetype text Window (in the bottom-right
corner).
But beware! You need to know exactly what you are doing there. If you do
typos or set wrong values, you won't receive a warning. Modifying the
archetype text directly is advisable for more experienced map makers
only.