The *.lua files in this directory are special event scripts. They are executed
by the server when a SPECIAL_PLAYER event is triggered. This happens whenever a
player reaches a certain defined point of gameplay.

	SCRIPT		PLAYER ACTIVITY
	login.lua	enters the game
	quest.lua	completes a quest (ie, gets signed off by questgiver)
	onedrop.lua	finds a one/special drop
	exp.lua		gains/loses exp
	death.lua	dies
	logout.lua	leaves the game

Each script is called with the event table members set appropriately for the
activity. Details can be found in the scripts.

The main purpose of these scripts is to generate automatic traffic to the PA
(Player Activity) channel. For example, X has entered the game, X has
completed a quest, X has found a onedrop, X has levelled up, X has died, X has
left the game. This should contribute to a sense of community and cohesion.
The scripts are written to respect /privacy so a privacy-seeking player will
not be reported. Of course anyone who does not want to receive the messages
has simply to unsubscribe from the PA channel.

But also the scripts *can* generate many other effects and actions on these
special events, in a similar way to a normal event script. This can be usseful
as it means MMs can throw in different effects, and things can be prototyped in
a script rather than having to change the code.

However, note that these scripts are mostly only intended to generate optional
messages to the PA channel. Each event has many associated occurrences that go
with it -- some optional, most crucial. Many of these can only be caused in
code anyway.

In particular, the exp script is to generate explicit text/special effects
which are not done by the server. But it cannot alter actual exp gain/loss,
which has already been done by the server.
