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Author Topic:  Evil Pet of Moroch Skin  (Read 2108 times)

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lopoim

« on: 27, September 2016, 01:35:48 »
Hi, so, I´m in DT trying to find to Evil Pets of Moroch, and as hard as they are, they are killable if you have skill, but their skin is quite heavy and leads to heavy lag while battling, I´m just wondering, is there a reason for it to have that skin?

I used to play this game years ago with a char I lost (I don't care about it) and I remember them having a skin that didn't lag like the present one.
The one with the worst luck camping

_people_

« Reply #1 on: 27, September 2016, 02:09:29 »
I'm assuming by skin you mean the graphics.

If you're having lag, it's probably due to you not having the graphics downloaded. All of our public graphics come with the client, while non-public graphics are downloaded and cached whenever the image is displayed to the player. The lag should stop happening after you've seen every face of the mob (every direction, state, and animation frame).

The old beholder image was open-source, so it came with the client. The new image is not, so it must be downloaded  by the client.

I'm not sure if there's a way to solve both issues. First thing that comes to mind is to verify that the image is indexed to minimize download times. I'll look into that, and see if I can think of a way to preserve artistic licenses and minimize download times.
-- _people_ :)

smacky

« Reply #2 on: 27, September 2016, 13:08:17 »
This is a good point.

It's a bit more complex than 'old was OS, new is not'. In fact old was not but we thought it was so put it in the public repo. When we found out, Joe designed some new images for us. These are not OS either; they're Joe's property but he has allowed us to use them. For various (complex, annoying, but sadly realistic) reasons we put these in a private repo.

The difference here is that the first time a client sees a private image it needs to download it from the server. This causes the 'loading' and lag. Once it is downloaded once, it is cached on your HD and in future there's no lag.

So as _people_ says, after a while everything will go smoothly.

 

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