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Author Topic:  Linux binaries  (Read 4376 times)

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grommit

« Reply #30 on: 10, August 2020, 10:51:33 »
Necro post coming up! I have posted in several places before I found this that installation on my Raspberry Pi running 32 bit Raspbian Buster (Debian 10.1 or .2) fails when installing with the error

./install.bash line 28: [: argument expected

smacky

« Reply #31 on: 10, August 2020, 14:03:33 »
I wrote that? ...

In aterminal do uname and uname -m.

If you get "Linux" and something containing "86", we might be OK. Otherwise, not.

In the former case, delete or comment out that whole hardware test section (26-39). if uname -m was "x86_64" lr "x86"j, fine. Otherwise change 24 to ARCH="x86". Try installing again.

I don't think it will work so you prob need to compile from source.

grommit

« Reply #32 on: 10, August 2020, 14:19:32 »
OK thanks - I'll check that out. It was only as an experiment anyway as I recently fired up my Pi again.
« Last Edit: 10, August 2020, 14:22:25 by grommit »

grommit

« Reply #33 on: 10, August 2020, 16:46:32 »
uname says Linux
uname -m says armv7l

so i guess the arm processor is incompatible with this package.

by the way let's catch up again sometime via Zoom!

smacky

« Reply #34 on: 11, August 2020, 11:42:13 »
Yup. When I wrote the installer I used VirtualBox to pretend to be other x86 distros, 32 and 64. So it should work on virtually any distro, but only x86 hardware AIUI.

But it seems that VB can (or could) completely bork your real system when  updates, etc went wrong. Which happened. So I stopped.

Nowadays SDL is dead, long live Unity anyway. And my time is used on the server.

But did it compile on Pi (server too)?

I'll PM you.

grommit

« Reply #35 on: 11, August 2020, 13:06:09 »
Will have to try the Unity client. Presumably it's easy enough to find if it's public. All three servers are showing at the moment (Main, Test and Dev) but none will connect. Guess someone working on the system.

Didn't try compiling - my Pi is only really a fun toy and I don't think I'd want to get in too deep there.

_people_

« Reply #36 on: 11, August 2020, 16:02:36 »
The latest source for the Unity client can be found on SF: https://sourceforge.net/p/daimonin/unity/ci/master/tree/

You can click "download snapshot" to fetch the latest code. That will require you to install Unity to use it, though.

You can download the latest prebuilt binary for Windows here: https://www.daimonin.org/downloads/cat/5/

If you use the prebuilt binary, you'll want to download both the "tech demo" file and the high-res images. Unpack the high-res images into the gfx_user folder of the new client.

The latest source doesn't use the high-res images because I've been doing my testing on Main which will send you the old standard-res images anyway, so it looks bad in-game as all the tiles have huge gaps between them.

Keep in mind it's still very much incomplete, so many features are still missing and I haven't really tested it on different screen resolutions or even on Linux yet.
-- _people_ :)

grommit

« Reply #37 on: 11, August 2020, 16:30:55 »
Ok thanks.

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