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Author Topic:  Joes archs  (Read 2247112 times)

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Joe

« Reply #600 on: 03, September 2018, 23:35:55 »

myths

« Reply #601 on: 06, September 2018, 15:06:44 »
Let us know when they are in game so I / we can test them out and have some fun with a new mob. If Dino is a toy drop I would love that. Recently had to clean out my apartment of all the toy mobs and bring them down to a reasonable level, my favorite collection now :p
It would be nice to get a red rose

_people_

« Reply #602 on: 06, September 2018, 15:34:10 »
Wow Joe, awesome work!
-- _people_ :)

Joe

« Reply #603 on: 08, January 2019, 08:08:13 »
Rough draft for some new trees, which style do you like?


myths

« Reply #604 on: 09, January 2019, 12:13:03 »
Beautiful artwork as usual Joe.
Personally, I like the smaller trees better, the fruit tree is really nice. I'm also drawn to the yellow color, I think because it gives a season feeling like Autumn - perhaps some Autumn or Spring like colors for the trees?
It would be nice to get a red rose

Joe

« Reply #605 on: 09, January 2019, 14:19:22 »
Thank you Myths.  The smaller trees have all been reworked and ready to commit to the server.  The larger ones are my attempt to get them ready if the client is ever changed to go above 800x600 resolution.   Here's a sample from local server cross roads by Guild Hall of the smaller saplings.


_people_

« Reply #606 on: 09, January 2019, 23:27:48 »
Are you still unable to commit to Sourceforge? Have you tried adding the new key to Pageant and checking out a fresh copy of the repo? URL should be: svn+ssh://YOURSFUSERNAME@svn.code.sf.net/p/daimonin/code/trunk
-- _people_ :)

Joe

« Reply #607 on: 10, January 2019, 08:56:15 »
New rock and roll, well mostly just rock. 


_people_

« Reply #608 on: 10, January 2019, 14:06:16 »
OK maybe I lied to you earlier.

Commit your images to svn+ssh://YOURSFUSERNAME@svn.code.sf.net/p/daimonin/code/main as well as to trunk. I forgot that at some point we changed main to not grab the same arches as trunk. It makes sense to do it this way so that if we add a new arch attribute to the development branch it won't break Main.
-- _people_ :)

_people_

« Reply #609 on: 12, January 2019, 05:59:52 »
    Joe, next week I'm planning on doing some work on the Divine Prayers skills, altars, etc. Can I get a few cool prayer graphics? Some ideas Ninian and I brainstormed are:

    • An "aura" prayer which does damage over time or debuffs mobs while they're inside a 3x3-ish radius. I think for graphics it would likely have to stay on the player's tile for now, until the new client comes out
    • An AoE prayer which works similarly to the omnidirectional storms (rest and type /cast firestorm to see what I mean)
    • A trap-like prayer which causes non-Tabernacle objects (mobs for now) to be damaged when they step on it (a name which comes to mind could be "Hallowed Ground")
      • For this one I'm thinking of some kind of "downward beam" implying the Tabernacle itself is attacking the infidel

    Any other ideas you have will be welcome!

EDIT: Just finished most of the code for the 3rd one since it's easiest. Works well so far
« Last Edit: 12, January 2019, 07:40:50 by _people_ »
-- _people_ :)

Joe

« Reply #610 on: 13, January 2019, 03:24:47 »

_people_

« Reply #611 on: 13, January 2019, 21:41:31 »
Looks good! Any chance you could add some transparency and maybe a fade out towards the edges on the second half of that animation (where it becomes the blue sphere)?
-- _people_ :)

Ninian

« Reply #612 on: 13, January 2019, 23:20:13 »
Looks great @_people_.  !!!  Can't wait xD

Joe

« Reply #613 on: 14, January 2019, 03:17:05 »
Commited to mainserv/arch/magic

Joe

« Reply #614 on: 18, January 2019, 20:38:29 »
Mystical pool:
* mystical_pool.avi (1578.5 kB - downloaded 12 times.)
hmm wondering how _person_ posted his video so nicely.
Aura and aoe spells:
* new_spells.avi (3515.5 kB - downloaded 8 times.)
« Last Edit: 19, January 2019, 01:38:02 by Joe »

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