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michtoen's picture
Core Team
Game Master

3D Client Preview

We have a 3d client test release!
Check it out for a speed test!

Before you download, read on.

This is NOT playable release! Its a speed and a system test.
We want see how fast it is on your system and what problems appear on your system and your graphic card.

What you will see?
You can move around with a fully animated demo player on clean but rendered ground. Its IS connected to a server you have to download but you will see no objects.

You can move around with the cursor keys. Only slow moving, no running atm.

You can zoom in or out by using '+' and '-' key and move the viewpoints using F1 to F4.

There are more keys with demo function (the 'i' key will for example give a demo inventory). Some will do something, some will crash the system, have fun to test it.

There is a fully working text window for the chat which needs be tested for speed to, but it should be pretty fast.

On my system, the demo shows 480+ fps. Which is pretty fast and will give us a fine playable client even when all objects are rendered.

You can download the demo here:
https://sourceforge.net/project/showfiles.php?group_id=53415&package_id=...

Download the client3d_demo_04_2009.tgz AND the testserver3d.zip.

Start the server in the testserver3d.zip and then the 3d client in the other package.

You will see all server listed, but you can *only* connect to the localserver.

There is a pre-installed account. Type in:
Account name: demo
password: demotest

You will see a player named "Test" - hit Return and you will put "in the game".

In the left upper corner you will see the fps, please report that and your experience or problems here in the comments.

Happy testing.

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18 comments

ANICH's picture
Core Team
Map Master
 

As a game enthusiast I normally disable explorer/aero theme when I need those extra fps, as it usse a bit of GPU resources (also 64-128MB VRAM). Doing that roughly boosts 80% using this card on 3D test client. But casual gamers would usually leave their desktop settings and go straight in-game. This test was done assuming that.

Also I pressed 9 this time. No graphic glitches :)

19 weeks 6 days ago
 

polyveg's picture
Core Team
Administrator
 

You haven't pressed the '9' key to load the mask demo! On startup the map is undefined, because mt still haven't implemented the new server protocol. So you need to fill the map with texture und height data - which is done by pressing '9'

martyonair:
I am very interested in your results, because ati's driver is known to make some troubles with cg shaders on linux. Please start it again and activate the mask demo. And please write down the framerate. On the low quality screenshot i can't see anything.

ANICH:
Your framerate sounds very bad! Even om my XP1800, ti4200 i get 175fps.
Have you also bad framerates on other games?

19 weeks 6 days ago
 

ANICH's picture
Core Team
Map Master
 

Sarcastic wrote: mk here im using a intel core 2 duo 3 gig cpu 4 gig dual channel ram windows xp and a nvidia 8400GS graphics card. with that i was getting around 1500 FPS max and around 1000 on heavy loads.

Surely you mean 100 - 150fps? Even with some serious overclockage it is not likely to reach that high. Even on the i7 system, still not even close. Maybe a typo, 9400GS?

Specs:
CPU: i7 920 @ 2.66GHz
RAM: 6GB DDR3 @ 1.6GHz
Graphic Card: Gigabyte 8400GS @ 650MHz 512MB VRAM @ 400MHz.
OS: Windows 7 x64

Colour Depth: 32
Display Frequency: N/A
FSAA: 0
Full Screen: No
RTT Preferred Mode: FBO
VSync: No
Video Mode: 1024 x 768
sRGB Gamma Conversion: No
Best FPS: 251
In-Game FPS: ~120

Colour Depth: 32
Display Frequency: N/A
FSAA: 8
Full Screen: No
RTT Preferred Mode: FBO
VSync: No
Video Mode: 1024 x 768
sRGB Gamma Conversion: No
Best FPS: 71
In-Game FPS: ~35

Colour Depth: 32
Display Frequency: N/A
FSAA: 16
Full Screen: Yes
RTT Preferred Mode: FBO
VSync: Yes
Video Mode: 1440 x 900
sRGB Gamma Conversion: No
Best FPS: 31
In-Game FPS: ~11

As for resources, it used up 99% of core #0 while the other 3 + 4 virtual cores remain untouched. Roughly 64MB RAM was used, as well as 64MB VRAM. GPU temps hang at ~55C.

Still I'd recommend 128MB RAM + 128MB VRAM for min requirements, as those numbers can increase to around there.

I'll also add that there are some glitches. Fake shadows on random tiles, sea was in the sky, client thinks character is female at login, yet it appears male in-game.

20 weeks 11 hours ago
 

martyonair's picture
Daimonin Team
 

ok, here it comes:
Intel Core 2 Quad CPU (4 x 2,6 Ghz)
4 Gbyte Ram
Graphics Card: ATI HD Radeon 4800
32bit OS Vista / 64 bit Ubuntu 9.10

Screenshot here

19 weeks 5 days ago
 

polyveg's picture
Core Team
Administrator
 

The latest server (svn on sourceforge) is currently used.
You can also connect to the offical dev server.

In both cases you have to create an account on the server using the 2d client.

20 weeks 2 days ago
 

ninja1377's picture
Programmer
Mapper
 

i could not find the test server files either. Beta 4 server does not work and i can't get the beta 5 server to work either...

20 weeks 3 days ago
 

martyonair's picture
Daimonin Team
 

i cannot find the testserver package on sourceforge anymore.
could someone give me that?

20 weeks 3 days ago
 

polyveg's picture
Core Team
Administrator
 

@OmegaSage:
Please post both logfiles here: http://www.daimonin.org/forums/3d-client/tileengine-rewritten/

39 weeks 6 days ago
 

OmegaSage's picture
Mapper
 

Laptop:
Microsoft Windows XP SP3
Mobile Intel Pentium III 1200 MHz
Integrated Radeon Mobility 16MB
512MB RAM

Will not run, crashes every time on start up.

40 weeks 22 hours ago
 

sebastiankit's picture
 

Nice.

1 year 7 weeks ago
 

Raider13's picture
Programmer
 

I'm using a Win XP, HP Laptop Centrino Duo T2300 @ 1.66GHz, 1GB RAM, GeForce Go 7400 256MB. I got max 160 FPS with a average of 130 FPS. It looks pretty smooth.

1 year 15 weeks ago
 

sarcastic's picture
 

mk here im using a intel core 2 duo 3 gig cpu 4 gig dual channel ram windows xp and a nvidia 8400GS graphics card. with that i was getting around 1500 FPS max and around 1000 on heavy loads.

i also tried my integrated graphics with it (intel G35 chipset) and with that i got around 400 max and 100 under heavy load, still very smooth. no graphical errors i noticed with either.

1 year 15 weeks ago
 

wawoolard's picture
Artist
Daimonin Team
 

i think before u get all technal what about people who cant afford the graphic card maybe should pick bettween 3d client or 2d client on the same server. should make it all the difference the looks not server.

1 year 15 weeks ago
 

polyveg's picture
Core Team
Administrator
 

Lippy: Try Alt+Tab to leave the window.

1 year 16 weeks ago
 

JamesLittle's picture
Map Master
Artist
 

I was getting 1200fps on my AMD Athalon Dual 4400+ with a GeForce 8800.

Very impressive 3Dclient with smooth movement.

1 year 19 weeks ago
 

tehill's picture
Map Master
Map Wizard
 

fps 105 to 125

Intel Core2 Duo E4600 @ 2.4Ghz
memory 3.00 GB
32 bit os vista

No Graphics card ....onboard Intel graphics

60 to 90 fps is what I get with Planeshift and Eternal Lands so with objects I think this will be comparable.

1 year 19 weeks ago
 

michtoen's picture
Core Team
Game Master
 

uhm, 2000?? Ok, i got my graphic card with the idea to have a "mid class" one so i know that whats fast on my is fast on most others, but thats some difference... I have a quadcore overclocked up to 3ghz with 4gb memory. So, it really must be the card.

1 year 19 weeks ago
 

Lippy's picture
Core Team
Programmer
 

Well, here goes...

Got an Intel Core 2 Duo here at 3 GHz, and an NVIDIA GeForce GTX 260 for the graphics. Currently running Windows 7 beta. Was consistently getting around 2000 fps, and was only when I was walking around a bit and getting those stretched tiles on the screen where it dipped a bit, down to a little under 1000 fps if I had a lot of them on the screen as well as a few widgets open. That was about the lowest I could get it. Having the inventory open dropped it to about 1650 fps. I could rotate the camera fine and zoom in and out. Only problem I had was I couldn't minimise the client, or even move the cursor outside of the client window, so it's impossible to interact with anything else with it open, though I think that will be a bit obvious.

Anyway, it seems to utilise both cores, which is nice. First core was at 100%, second was around 80% or so. Though I have to say I haven't heard my graphics card make such a racket, despite playing other games that should hammer the graphics card a lot more. It's probably due to the fps being so high so maybe it is pounding on the graphics card a bit. :P

I would now go and test it on the laptop since its system specs aren't so good, but its graphics card decided to give up the ghost, so that's out the window. :S

I suppose I could dig out my old Pentium III 500 MHz desktop with its awesome ATI Rage Fury card. Yeah.

1 year 19 weeks ago
 

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