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Author Topic:  EXP is way too low.  (Read 3893 times)

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_people_

« on: 31, July 2010, 02:51:42 »
I was testing out some maps, so I gave myself some EXP and some decent gear for that level (75, in one of Clobber's maps), and I noticed I was getting very little EXP.  I thought this was just the map, but Uyimare logged in and noticed the same with the ants in Guildhall. He mentioned that he got about 30 EXP from the ants in GH, I got 18.
« Last Edit: 31, July 2010, 02:53:42 by _people_ »
-- _people_ :)

longir

« Reply #1 on: 31, July 2010, 02:54:46 »
yeah, I had seen that too.  it's a bit too low.  I'll take a quick run through the archs tomorrow morning and tweak them.

Edit:  After a quick examination of the issue, I have identified 3 sections in exp.c that *can* be modified (rough estimate is 50 mobs to get level 2, 60+ to get level 3).
Code: [Select]
sint32          new_levels[MAXLEVEL + 2]    =
{
    0, 0, 1500, 4000, 8000, 16000, 32000, 64000, 125000, 250000,        /* 9 */
    500000, 1100000, 2300000, 3600000, 5000000, 6500000, 8100000, 9800000, 11600000, 13500000, /* 19 */
    15500000, 17600000, 19800000, 22100000, 24500000, 27000000, 29600000, 32300000, 35100000, 38000000, /* 29 */
    41000000, 44100000, 47300000, 50600000, 54000000, 57500000, 61100000, 64800000, 68600000, 72500000, /* 39 */
    76500000, 80600000, 84800000, 89100000, 93500000, 98000000, 102600000, 107300000, 112100000, 117000000, /* 49 */
    122000000, 127100000, 132300000, 137600000, 143000000, 148500000, 154100000, 159800000, 165600000, 171500000,
    /*59 */
    177500000, 183600000, 189800000, 196100000, 202500000, 209000000, 215600000, 222300000, 229100000, 236000000,
    /* 69 */
    243000000, 250100000, 257300000, 264600000, 272000000, 279500000, 287100000, 294800000, 302600000, 310500000,
    /* 79 */
    318500000, 326600000, 334800000, 343100000, 351500000, 360000000, 368600000, 377300000, 386100000, 395000000,
    /* 89 */
    404000000, 413100000, 422300000, 431600000, 441000000, 450500000, 460100000, 469800000, 479600000, 489500000,
    /* 99 */
    499500000, 509600000, 519800000, 530100000, 540500000, 551000000, 561600000, 572300000, 583100000, 594000000,
    /* 109 */
    605000000, 700000000 /* 111 is only a dummy */
};
This determines exp needed for each level.

Code: [Select]
    op_exp = (int) (((float) op_exp * lev_exp[op_lvl] * mod)* exp_mul);This calculates the number of exp given.

Code: [Select]
    if (who_lvl < 2)
        max_mul = 0.85f;
    else if (who_lvl < 3)
        max_mul = 0.7f;
    else if (who_lvl < 4)
        max_mul = 0.6f;
    else if (who_lvl < 5)
        max_mul = 0.45f;
    else if (who_lvl < 7)
        max_mul = 0.35f;
    else if (who_lvl < 8)
        max_mul = 0.3f;
    else
        max_mul = 0.25f;
This gives a strict multipliers for players below level 8 starting with only 15% and going to 75% for lvl 8+.

IMO the best option is to adjust the max_mul values AND new_levels[] values.  I will take care of that first thing after I get up, I've already got the adjustments running through my mind now.
« Last Edit: 31, July 2010, 04:33:29 by longir »
DM
Dev Team Member
Site Admin

Mostly retired from playing

smacky

« Reply #2 on: 31, July 2010, 10:27:36 »
I think MT will bite you if you change the exp numbers in the code. Better to change the exp attribute in the mob arches to start wiith. Don't make it too high though! Levelling's too fast and easy as it is.

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