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Author Topic:  _Etzio's Charity  (Read 78876 times)

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_etzio

« on: 30, July 2010, 22:00:04 »
Ok people. I read dolfo's post https://www.daimonin.org/forums/suggestions/why-a-played-daimoninwhy-i-dont-play-daimonin/msg89563/?topicseen#new and It made me think we need new mobs,items,weapons, and lots of other important items like armour, and epic armour. Come on guys lets make B5 amazingly awesome. Just post it here and hopefully a
Developer adopts it. Please do the archifying yourself and the images. I can help but not too much. ( I know very little. ) Ok guys lets do this :) and its ok to use images off here http://www.crossmagi.sourceforge.net but please some of Daimonins images are on there. I've noticed alot more new ones on there. ( I got dibs on that Giant Demon :D He looks so cool)
« Last Edit: 30, July 2010, 22:03:29 by _etzio »

smacky

« Reply #1 on: 30, July 2010, 22:38:25 »
Sure, that sort of stuff is scheduled for B6, but there's NP at all with you (or any MW) making unofficial arches to use on dev. In fact, it's encouraged. Just follow the advice in README_MAPWIZARDS.txt. If you do have problems arching things, ask in the Arches board. But make an effort yourself first. Don't just expect someone else to do it for you.

Test locally first and probably best not to try creating new arches from scratch. Copy a similar existing arch and just change what you need to.

_etzio

« Reply #2 on: 30, July 2010, 22:54:38 »
Heh, I always do I'll start on the giant demon on while waiting on Dev Client to be updated to 207

_etzio

« Reply #3 on: 30, July 2010, 23:50:33 »
OK I need someone to check, I made a spell. It has only one image and it goes in all 9 directions. Its a missile. It attacks with weaponmagic. And i made these files by using the missile files for magic bullet just edited on my parts.
The image.

Arc file:
Code: [Select]
Object Lmissile
name Lava Missile
type 2
layer 7
face lava_blob.101
level 10
no_save 1
attack_weaponmagic 100
animation lava_blob
anim_speed 1
terrain_flag 32767
last_sp 12
is_animated 0
is_turnable 1
is_missile 1
no_pick 1
walk_on 1
fly_on 1
speed 1
dam 95
thac0 0
thacm 0
flying 1
end
Anim file:
Code: [Select]
anim Lmissile
facings 9
Lmissile.101
Lmissile.101
Lmissile.101
Lmissile.101
Lmissile.101
Lmissile.101
Lmissile.101
Lmissile.101
Lmissile.101
mina

smacky

« Reply #4 on: 31, July 2010, 01:32:33 »
Well the files look fine except that the arch refers to face lava_blob.101 and animation lava_blob while the anim file is called Lmissile and refers to Lmissile.101.

But more than that spells are about the most complicated object you could do and adding a new spell is more than just adding the arch.

I think someone was gathering a list of spells people wanted in the future, so you;d do better to find that and put a description and graphic in there for now.

_etzio

« Reply #5 on: 31, July 2010, 09:08:14 »
Who might this person be?

ThePlaneskeeper

« Reply #6 on: 31, July 2010, 09:15:07 »
i believe the image helper program that is part of the project auto-splits the images into their respective forms and auto-names them correctly...

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