Language: 
To browser these website, it's necessary to store cookies on your computer.
The cookies contain no personal information, they are required for program control.
  the storage of cookies while browsing this website, on Login and Register.

Author Topic:  Labyrinth quest maps  (Read 2016 times)

0 Members and 0 Guests are viewing this topic.

thunderstarstruk

« on: 08, November 2009, 21:37:20 »
I was informed earlier today by a level 9 player that she loved this quest because it was interesting and fun to do. I think more quests to get items the players themselves can use, especially lowbie armour and class-specific items are a good thing.  Also, she liked the way the quest was done (different keys, the floor puzzle, etc) i don't know who made that one (grommit? i dunno) but these are what we need to make daimonin more fun for newer players. keep up the good work guys! ^^
It has to be fun. If it is not fun, it has to be moving.
If it is not fun or moving, maybe we can poke it with a stick and make it mad.
I am Stealthxstar
:mrgreen:

grommit

« Reply #1 on: 09, November 2009, 13:14:54 »
Nice to get feedback like this. :)  I try to incorporate things that need a little thinking about in my maps, rather than just hack and slash.

If she wants to try the Development server, I could suggest the disused mine south of Guild Hall, or the Islands map set (access from harbour just before Rosie's Cottage - loads of puzzles) if she wants more of the same.

Tags:
 

Related Topics

  Subject / Started by Replies Last post
15 Replies
7922 Views
Last post 23, November 2005, 15:54:36
by Unislash
9 Replies
21152 Views
Last post 27, August 2005, 18:22:21
by Unislash
5 Replies
2454 Views
Last post 16, October 2006, 17:31:30
by Cleopatra2
5 Replies
2103 Views
Last post 13, September 2009, 17:09:52
by evilasa
0 Replies
269 Views
Last post 28, November 2021, 23:22:56
by Dolfo