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Author Topic:  Suggestion for interlinked events and quests  (Read 2165 times)

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ankit_1992s

« on: 08, November 2009, 20:08:20 »
I am new to Daimonin (although i joined quite some time back...i could not contribute and/or play because of personal reasons). I had asked for Author membership as i wanted to contribute to this great project (game) and i got it (thanks to admins). Since few days past i have studied the game and its story (through daipedia and forums) and have come to some suggestions (that i think would help this game to improve) and queries.

We should make game more interesting by making a series of interlinked events and quests that will reveal themselves to the player in succession to lead to the main quests that will change the character's view of the game and advance the game story a bit further.

Next we can make events that can only be taken up by guilds that have completed certain criterion (to do so we might have to make a guild system(i don't know much but i think its main purpose would be to take into account achievements of guilds as whole))

About game events - we should make them more realistic such as if we have an event of siege on a city (just an example) then we can increase the number of demons to such a height in that area that player will have to fight to get in and out of the city and such events could last for weeks (gradually the number of orcs, etc. will decrease as the players fight them)

We should also advance the game story by the use of intelinked quests and events so that player will be engaged and will experience the history in making around himself and be a part of it.

I would also like to mention here that there is more need of co-ordination between the different parts of game-making - such as author and map makers (just a example) so that when there is any advancement in story then the required maps be made and when there are convincing maps then stories can be made to revolve around them ( this should be done in a central place) , demand of each group should be met with the respective group.

If such systems are in place then i have no knowledge about them.

Also i think that such things should be discussed with the players and developers before implementing them as they will change the gaming experience completely.

On a ending note i hope that this game reaches the pinnacle of MMORPG gaming experience.

Please port this thread to the right place if you find it inappropriate.
« Last Edit: 08, November 2009, 20:15:03 by ankit_1992s »

smacky

« Reply #1 on: 08, November 2009, 21:14:44 »
Hi Ankit,

Yes, all that you've written iis the direction Dai should be going in. And it  is, but very very slowly.

Just to reply to one point in particular:

Quote
I would also like to mention here that there is more need of co-ordination between the different parts of game-making - such as author and map makers (just a example) so that when there is any advancement in story then the required maps be made and when there are convincing maps then stories can be made to revolve around them ( this should be done in a central place) , demand of each group should be met with the respective group.

That's really what Map Masters on the forum are (and the 'central place' is a group of boards called official content which only the MMs can see (well, and devs).

But remember two things: (1) developing Dai is a slow process (overall, every now and then something big happens all of a sudden); and (2) ATM we are focused (theoretically) on various coding issues in B5 which will enable really nice content in B6.

Of particular relevance to your comments above, I decided to hopefully get SENTInce and quest builder (search the forum to find out what they are) done a bit sooner.

So please work on storyline-type stuff now but don't expect immediate implementation. That'll take time and as you suggest, coordination. For now, just give an idea of what you are capable of.

LordGrunt

« Reply #2 on: 09, November 2009, 02:00:53 »
Im sorry but i cant resist to notice similiarities/influences of other mmorpg's:

Quote
We should make game more interesting by making a series of interlinked events and quests that will reveal themselves to the player in succession to lead to the main quests that will change the character's view of the game and advance the game story a bit further.
Sounds like Cabal/Metin to me. Idea is good, I agree. But 1) it may be quite difficult to write such quests, not to mention debugging them. 2) Plenty of small quests may lead to IMO pointless and annoying quests like "take this meal and give it to smith next town".

Quote
Next we can make events that can only be taken up by guilds that have completed certain criterion (to do so we might have to make a guild system(i don't know much but i think its main purpose would be to take into account achievements of guilds as whole))
No other game comes to mind. Tough word "discrimination" does. What if player dont want to belong to any guild? Is he being forbiddent from event/quest?

Quote
About game events - we should make them more realistic such as if we have an event of siege on a city (just an example) then we can increase the number of demons to such a height in that area that player will have to fight to get in and out of the city and such events could last for weeks (gradually the number of orcs, etc. will decrease as the players fight them)
MuOnline shoots into my eyes. But there, events were short timed (up to 30min) and repeated over constant periods of time.
I was actually about to post similiar idea, but before I do, I still need to clarify it in my mind first (how to fit it easiest way, balance it etc.)

Quote
Also i think that such things should be discussed with the players and developers before implementing them as they will change the gaming experience completely.
And they are discussed. Heavily at some cases especially if these new ideas are about to change things completely

I can see that you want the best for this game, as all mentioned ideas here are good things. If you would like to follow Smacky's tip to contribute to the storyline, I suggest you read "Towords a Daimonin Calendar" topic series (im just not sure if you can access these...). You will be able to watch some important discussions in progress. Also it will bring you up to speed with game storyline.
But if you want to come with new ideas, try to pick a smaller portion at once, dig deeper into the subject, and present your idea as detailed as possible.
« Last Edit: 09, November 2009, 02:06:57 by LordGrunt »

Anich

« Reply #3 on: 09, November 2009, 02:07:45 »
Quote
I suggest you read "Towords a Daimonin Calendar" topic series.
That is for Mapmaster's eyes only ;)

These suggestions require some more thinking. And as smacky said, that's where we are headed, at least towards the general ideas of it.
« Last Edit: 09, November 2009, 02:11:41 by ANICH »
Some of you may remember me in-game as Stcrisis.

ankit_1992s

« Reply #4 on: 09, November 2009, 05:06:56 »
Im sorry but i cant resist to notice similiarities/influences of other mmorpg's:

I didn't have any particular games in mind but these ideas but such elements (some of them are tried and tested as you bring to my light)can be implemented here to make Daimonin more interesting so i suggested them. And those elements that you find repeated from some game or other can be tweaked and configured to make Daimonin gaming experience different

Plenty of small quests may lead to IMO pointless and annoying quests like "take this meal and give it to smith next town".

When i said many interlinked quest i meant that they can be played as a story-line by the character(at least on series of quest can refer to one story of Daimonin)(such implementation will be really called for) (no small quest like meal to smith next town but players will get hint and titbits to major quest one they finish a minor quest starting the series like slaying a particular demon)

No other game comes to mind. Tough word "discrimination" does. What if player dont want to belong to any guild? Is he being forbiddent from event/quest?

When i say taken by guild i mean that theirs difficulty would be high so it would require co-ordination from guild members to complete the quest and manage various monsters and their attacks.

.But if you want to come with new ideas, try to pick a smaller portion at once, dig deeper into the subject, and present your idea as detailed as possible.

I'll do just that the next time i have any idea

So please work on storyline-type stuff now but don't expect immediate implementation. That'll take time and as you suggest, coordination. For now, just give an idea of what you are capable of.

That's what i am going to do. I am happy to be of use.

smacky

« Reply #5 on: 09, November 2009, 14:39:01 »
On LG's point about reading the calendar threads, as Anich says the discussions are MM only (I guess we could set up a new read only board to archive such discussions for all post-implementation).

You might like to look in the Developer guide in Daipedia though. In theory this contains the end result of such discussions.

ankit_1992s

« Reply #6 on: 10, November 2009, 07:40:45 »
On LG's point about reading the calendar threads, as Anich says the discussions are MM only (I guess we could set up a new read only board to archive such discussions for all post-implementation).

I am opposed to this idea of a new read only board as i think major pleasant surprises to the players must remain a surprise(example being new quests). The most we can do is make it open for all the dev teams who are planning them and contributing to the game but it should not be made open to all as it might contain discussions spoilers which i presume (with a little help from lippy).

Lippy

« Reply #7 on: 10, November 2009, 08:07:44 »
While I agree that a read-only board shouldn't be used for spoilers, I do think that some threads might be fit for becoming read-only. So I'm not opposed to the idea of it altogether. It was only the thought of leaking spoilers and surprises that raised a flag with me.

Anyway, there have been a few calls to make the game world more consistent with quests. Each town should have their own relations to other towns for example. Stoneglow does share some relations with Stonehaven, but it isn't expressed that much. As for Illuma and Montibow, they are still incomplete really and need to be worked on a bit more. Illuma does have a storyline that has already been thought out, but most of its quests come from the battle mage guild that is yet to be finished. I have put the guild on the back burner for now because I'm not sure how guilds will be implemented eventually.

The background story plays its part in the overall setting, but each town and dungeon needs its own individual storyline to tie it in. I think on an RPG front, Daimonin isn't so bad up until when you reach about level 10. Then apart from the wizard guild occasionally, the quests and storyline really suffers. The goal then seems to switch to grind until you are level 110. We could definitely use a few more quests, especially in the Demon Plane.

Hopefully the remodelling of both planes will help as well in fleshing out the towns and dungeons.
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