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Author Topic:  Obliterator's map sets  (Read 161906 times)

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Obliterator

« on: 23, April 2012, 13:19:34 »


The temple of fade
heh

Torchwood

« Reply #1 on: 23, April 2012, 16:32:49 »
Good job to start!

Obliterator

« Reply #2 on: 28, April 2012, 05:24:24 »

this is the Fade Caverns accessable by the hole behind the gate in the second image
heh

Torchwood

« Reply #3 on: 28, April 2012, 07:08:43 »
Good - nice bit of decoration going on there (stones, blood, bones, etc.).

What is happening with that mob in the centre of the top-right map; he looks boxed in?

Also, what is the story behind this mapset?  Is it just another dungeon, or is there a quest behind it?  Why should the player want to visit it?

Obliterator

« Reply #4 on: 28, April 2012, 13:15:18 »
The boxed in guy is actually the boss and is accessable by invis walls between each pair of statues. The story behind it, well pretty much this place is a former holy temple now controled by possesed priests and demons, These demons came from the caves:)
umm a quest.... I would make one but have no idea how.
heh

Torchwood

« Reply #5 on: 28, April 2012, 13:23:26 »
Don't worry about that; if you make up all the dialogue, then I could make the quest scripts for you.

Obliterator

« Reply #6 on: 28, April 2012, 14:46:43 »
Quest idea: A lone priest escaped the onslaught of the demons and now wants the 2 lead demons destroyed (in this case an item will be droped from each boss to be shown to the priest). Original quest line if you ask me.
heh

Torchwood

« Reply #7 on: 28, April 2012, 23:04:50 »
OK.  Good idea to start.

Now; write the NPC conversation ... write down exactly what the NPC says when you first say hello, and what he says next, etc.

I can then copy/paste your dialogue exactly into the LUA script.

What item gets dropped by each boss?  (Obviously a quest item with no actual game value, but you'll need to decide what it is - and then try to make a little graphic to show in your inventory).

And, what is the quest reward?

If you can work out the exact details, adding into a quest script is relatively easy ...

Obliterator

« Reply #8 on: 29, April 2012, 00:16:36 »
Ok i'll get onto it :toungue:
heh

Torchwood

« Reply #9 on: 29, April 2012, 11:27:42 »
Great!

Either post your dialogue here, or you can PM me if you want to keep it "secret".

Wariotx

« Reply #10 on: 02, May 2012, 10:19:04 »
I like the mapsets, quite simple and interesting at the same time  :)

kingPoathon

« Reply #11 on: 03, May 2012, 02:31:35 »
Interesting :ugh: :ugh:

Obliterator

« Reply #12 on: 03, May 2012, 12:31:15 »
ok here it goes, prepare for the most unoriginal quest diologue you've ever seen XD
(the guy who gives quest is called beliez)
Beliez:umm, your an adventurer right?
player: Yes what do you need?
Be;iez: Well you see, me and my friend here were just minding our own bisuness in our temple when suddenly it was over run by a hoard of demons
player: ok what does this have to do with me?
Beliez:these demons, they, they possesed everyone inside. Luckily me and Torax were out on a stroll
player: Just tell me what I have to do
Beliez: We want revenge, the demon leaders must be destroyed. Bring me something to show you have killed them and you shall be greatly rewarded.

I'm still working on quest items and rewards ::)
heh

Torchwood

« Reply #13 on: 03, May 2012, 16:28:33 »
Well, OK.  Come up with an idea for the reward, and also an idea for what you might bring back to show the NPC you've completed the quest (e.g. demon's head).

Then I can write the LUA script and send to you.  Once you have the basic script, even with no programming experience you should be able to see how to modify it to make the dialogue more interesting.

Obliterator

« Reply #14 on: 04, May 2012, 04:36:24 »
ok ive made the quest items in paint but I don't know how to get rid of the white background... :?
heh

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