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Author Topic:  Main Server Crash 27/01/12 - 7:54pm GMT  (Read 4605 times)

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clobber

« on: 27, January 2012, 20:55:32 »
Heya,

We've just had a server crash following a restart.

Logged in and Chelly said, "lol" then it crashed ;)

Code: [Select]
  Reindeer investigating magic lantern
==25344== Conditional jump or move depends on uninitialised value(s)
==25344==    at 0x40F318: new_draw_info (info.c:70)
==25344==    by 0x452AAE: SendAttackMsg (attack.c:1339)
==25344==    by 0x453BBA: damage_ob (attack.c:1091)
==25344==    by 0x455483: attack_ob (attack.c:312)
==25344==    by 0x488121: do_skill_attack (skill_util.c:1083)
==25344==    by 0x488371: skill_attack (skill_util.c:1033)
==25344==    by 0x4773EC: ai_melee_attack_enemy (monster_behaviours.c:2311)
==25344==    by 0x474EF8: move_monster (monster.c:675)
==25344==    by 0x473549: process_map_events (main.c:353)
==25344==    by 0x473AE6: process_events (main.c:480)
==25344==    by 0x473B7B: iterate_main_loop (main.c:1044)
==25344==    by 0x473E86: main (main.c:1116)
==25344==
==25344== Use of uninitialised value of size 8
==25344==    at 0x40F31A: new_draw_info (info.c:72)
==25344==    by 0x452AAE: SendAttackMsg (attack.c:1339)
==25344==    by 0x453BBA: damage_ob (attack.c:1091)
==25344==    by 0x455483: attack_ob (attack.c:312)
==25344==    by 0x488121: do_skill_attack (skill_util.c:1083)
==25344==    by 0x488371: skill_attack (skill_util.c:1033)
==25344==    by 0x4773EC: ai_melee_attack_enemy (monster_behaviours.c:2311)
==25344==    by 0x474EF8: move_monster (monster.c:675)
==25344==    by 0x473549: process_map_events (main.c:353)
==25344==    by 0x473AE6: process_events (main.c:480)
==25344==    by 0x473B7B: iterate_main_loop (main.c:1044)
==25344==    by 0x473E86: main (main.c:1116)
==25344==
==25344== Invalid read of size 1
==25344==    at 0x40F31A: new_draw_info (info.c:72)
==25344==    by 0x452AAE: SendAttackMsg (attack.c:1339)
==25344==    by 0x453BBA: damage_ob (attack.c:1091)
==25344==    by 0x455483: attack_ob (attack.c:312)
==25344==    by 0x488121: do_skill_attack (skill_util.c:1083)
==25344==    by 0x488371: skill_attack (skill_util.c:1033)
==25344==    by 0x4773EC: ai_melee_attack_enemy (monster_behaviours.c:2311)
==25344==    by 0x474EF8: move_monster (monster.c:675)
==25344==    by 0x473549: process_map_events (main.c:353)
==25344==    by 0x473AE6: process_events (main.c:480)
==25344==    by 0x473B7B: iterate_main_loop (main.c:1044)
==25344==    by 0x473E86: main (main.c:1116)
==25344==  Address 0x145 is not stack'd, malloc'd or (recently) free'd
==25344==


Any help?

EDIT: Back up and logged on and it crashed again.
« Last Edit: 27, January 2012, 21:01:24 by clobber »
Posted by Clobber

Collector Of Burnt out torches, 0 and Counting.

,-.  ___ ,-.
 \/ .   .  \ / 
(___O___)
 /  \      /   )
 ( ||       || )
  000     000
Woof, Woof!

Quote from: Longir
I use caution, fear is a distraction

smacky

« Reply #1 on: 27, January 2012, 21:22:17 »
Bah! My fault. I was trying to be too clever. It'll crash again but when it comes back up it should be fixed.

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