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Author Topic:  The Tower of Bebeniss: Reward exploit  (Read 24749 times)

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_people_

« on: 13, February 2011, 05:08:42 »
Way back in beta 4, shortly after the tower was first published to Main, a few players found an exploit in the ToB quest. They could re-do the quest on multiple characters and have the weapon/armour blessings numerous times. So those two rewards were disabled for the time being.

I've promised I'd fix this for a while. Well, there are a few ways we could do this.

First, as a temporary workaround, this particular reward could be auto-egobound.
Or, it could use the same method as the Guild Hall smith quest, which I believe is comparing the current weapon against the arch defaults.
Finally, there could be some other sort of method of keeping track of item enhancements. Maybe some extra attribute that contains a unique ID of each buff? Or do you have a better idea?

Well, it's up to you all to decide. So let the discussion begin, good folks of Daimonin! :)
-- _people_ :)

myths

« Reply #1 on: 13, February 2011, 08:09:56 »
I'm not sure I like the idea of an auto ego bound but I do like the guild hall smith quest reward idea. An item gets rebalanced once and that is it or in this case gets a +1 enchantment that is the end of it.
Edit: New idea. Now that I have thought about it I think the +1 blessing of armor or a weapon should be removed completely. The choice of the gold or the amulet kept. I no longer remember the name of the amulet but if the denied death was taken off of the amulet it would be a very nice piece for the healer/paladin character. The truth is the +1 does almost nothing for extra damage. Just the amulet or the gold is a very nice reward for this quest (to repeat if the denied death is removed, this makes the amulet useless for a healer whose main attack is cause light wounds  :P )
« Last Edit: 13, February 2011, 08:26:51 by myths »
My retirement approaches...like the Grim Reaper

_people_

« Reply #2 on: 13, February 2011, 20:14:12 »
The blessing isn't +1. It increases the item value x1.25, adds grace, and something else I've forgotten. But compared to the blessings, the other rewards are very weak IMO.
-- _people_ :)

Cutintwo

« Reply #3 on: 14, February 2011, 13:39:23 »
Agree the death denied needs to go on the Amulet.  However would like to suggest other possibilities.  There are atm no bracers specific for healers, could we produce a new item with a + to minor healing and grace? and maybe a hat aligned for ppl who use CLW with grace and death bonus?  I do like the rewards at the moment and if asked I would say that to do the same as the smiths quest would be the best resolution for the weapon, maybe lose the armour 1 and replace with either of my suggestions?

Cutin2

fiendstar

« Reply #4 on: 14, February 2011, 15:20:45 »
Or, it could use the same method as the Guild Hall smith quest, which I believe is comparing the current weapon against the arch defaults.

i think that would be the more moderate approach to this issue so there wont be an outburst of egoed items laying around. also i think that this should be used as a way to improve your items once per character or account ? i do think that the effects should not stack but the item should be transferrable or sold but not abused as what happend in b4.
The star of the night the fiend of the day

Collector of organic food

TwiztidRomeo

« Reply #5 on: 16, February 2011, 08:34:21 »
i think that the blessing should be bound to the item so as to not be able to have it done to it again, no ego bound just the item kind of as a background ego u know what i mean. that eliminates the multiple blessing and still gives the user the plus of the blessing
:twisted:  hehehehe u will all die at my hands :twisted:

Smoke a Fatty for me homies!
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TwiztidRomeo

« Reply #6 on: 16, February 2011, 08:41:33 »
ok and this is off topic but i noticed it in this thread so im posting in this thread...... why cant i change my signature, i go to change it and it doesnt lol no one wants to see my uber stats
:twisted:  hehehehe u will all die at my hands :twisted:

Smoke a Fatty for me homies!
Stats:
PH : 110
MD: 110
Ag: 110
MB: 100
Dp: 78
Punch: 45
Throw: 18
(570 total levels)
NO LONGER PLAY :( LEVELS FROM ATLEAST 1 YEAR AGO

clobber

« Reply #7 on: 16, February 2011, 16:11:57 »
Broken. Give it 2 weeks
Posted by Clobber

Collector Of Burnt out torches, 0 and Counting.

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Quote from: Longir
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TwiztidRomeo

« Reply #8 on: 16, February 2011, 20:21:51 »
hahahahahahaha :)
:twisted:  hehehehe u will all die at my hands :twisted:

Smoke a Fatty for me homies!
Stats:
PH : 110
MD: 110
Ag: 110
MB: 100
Dp: 78
Punch: 45
Throw: 18
(570 total levels)
NO LONGER PLAY :( LEVELS FROM ATLEAST 1 YEAR AGO

_people_

« Reply #9 on: 17, February 2011, 03:42:54 »
Well the "bind the blessing to the item" concept is part of what I'm asking. The items should not be allowed to be blessed twice.

Which comes to a possible idea to add some sort of attribute (or use an unused one) to store ID's for each different item buff, and possibly even restrict it to, say, maximum of 3 enhancements (e.g. rebalance from smith, bless, and one more).
-- _people_ :)

smacky

« Reply #10 on: 17, February 2011, 15:20:20 »
If you do this, you'll definitely need to add a new attribute which has this single dedicated use regardless of object type (so like weight is always the object's weight, it is never used to store an arbitrary value).

Torchwood

« Reply #11 on: 22, January 2012, 20:40:14 »

Sorry to necropost ...

I don't understand this quote:
Quote
If the denied death was taken off of the amulet it would be a very nice piece for the healer character ... to repeat if the denied death is removed, this makes the amulet useless for a healer whose main attack is cause light wounds

I think it should have been "this makes the amulet *useful* for a healer whose main attack is CLW"?

Can someone who understands this better than me confirm?


_people_

« Reply #12 on: 22, January 2012, 20:54:50 »
Denying death disallows death-pathed spells/prayers being cast by the player. So that part is bad for priests, because atm death is the only way they can level up their DP. So the amulet is only good if you don't plan on attacking with CLW (just healing/melee).
-- _people_ :)

Torchwood

« Reply #13 on: 22, January 2012, 22:28:34 »

OK - thanks - I'll remove it then ...

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