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Author Topic: Report gmaster actions om gmaster channels  (Read 5025 times)
smacky
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« Reply #60 on: February 19, 2012, 02:59:19 pm »

@Mr Wood: Can you also add player-visible changes to the changelog please? It's all explained at the top of that page. (Same for /generate overhaul.)
Torchwood
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« Reply #61 on: February 19, 2012, 10:55:52 pm »

Ummm ... like this?

Did I read/understand correctly?  The main server is currently running 0.10.5-o, and with my recent commits to /trunk, the dev server is now effectively running 0.10.5-p?

EDIT: @Smacky - by the way; is there another bit of code or functionality that you think I could (safely) have a look at?  I'm starting to learn my way round the place now ... at least a little bit.
_people_
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« Reply #62 on: February 19, 2012, 11:32:18 pm »

No, Dev is not running any interim, just 0.10.6. I put stuff under 0.10.6, then when we interim it, it's moved to whatever that interim is. We aren't 100% positive there will be an interim p (although it's most likely).
Torchwood
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« Reply #63 on: February 20, 2012, 07:34:04 am »

Doh!  Yes, I see - makes obvious sense.  Right; moved my edits under 0.10.6 as well.
smacky
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« Reply #64 on: February 20, 2012, 12:34:06 pm »

EDIT: @Smacky - by the way; is there another bit of code or functionality that you think I could (safely) have a look at?  I'm starting to learn my way round the place now ... at least a little bit.

Yes, I'm certain there is. However, I think we'll have enough new features next interim. Just waiting on that slow bugger to finish rewriting the channel code. So I'd suggest you now constrain yourself to smoothing any rough edges in the new code you've added, and fixing any obvious small bugs you find on your travels.
Torchwood
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« Reply #65 on: February 20, 2012, 02:45:48 pm »


OK - I'll look over it all again, and do a bit more testing.

BTW, just looked into BugTracker, and given that I've just re-written the /ban command, one obvious thing to look at might be the two enhancement requests that deal with "/ban account" and "/ban exception" ...
smacky
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« Reply #66 on: February 20, 2012, 03:17:08 pm »

Yes good idea. Forgot about those (those feature requests have been through 2 devs already, Argh and me, but never seem to get finished ;)).
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