Daimonin MMORPG Logo
Daimonin voting system

Recent Posts

[Graphics] Artemis Artwork by _people_
Today at 11:26:58 am
[Arches] Artifacts by joeshmo
Today at 05:52:32 am
[Daimonin project] new daimonin installer LINUX by smacky
August 30, 2014, 10:46:11 am
[Daimonin project] TODO: Daimonin Launcher by vencam3
August 29, 2014, 08:48:22 pm
[Community chat] My long Absence by _people_
August 26, 2014, 10:34:58 pm
[Daimonin project] v0.10.7 development by clobber
August 25, 2014, 05:28:47 pm
[Community chat] Name the new rare ring for priest by B5_Misidian
August 25, 2014, 04:26:08 am
[Arches] Joes archs by joeshmo
August 24, 2014, 09:10:54 pm

Daimonin Forums

 
Pages: 1 ... 3 4 [5]   Go Down
  Print  
Author Topic: Report gmaster actions om gmaster channels  (Read 6952 times)
smacky
The Singular Soul of Lom Lobon Tribe
*
*
*
*
*
*
*



Posts: 8630
Karma: +275/-134


View Profile
« Reply #60 on: February 19, 2012, 02:59:19 pm »

@Mr Wood: Can you also add player-visible changes to the changelog please? It's all explained at the top of that page. (Same for /generate overhaul.)
Torchwood
Warlord of Moroch Army
*
*
*
*
*
*
*



Posts: 1494
Karma: +44/-7


View Profile
« Reply #61 on: February 19, 2012, 10:55:52 pm »

Ummm ... like this?

Did I read/understand correctly?  The main server is currently running 0.10.5-o, and with my recent commits to /trunk, the dev server is now effectively running 0.10.5-p?

EDIT: @Smacky - by the way; is there another bit of code or functionality that you think I could (safely) have a look at?  I'm starting to learn my way round the place now ... at least a little bit.
_people_
Warlord of Moroch Army
*
*
*
*
*
*
*



Posts: 1563
Karma: +53/-4


View Profile
« Reply #62 on: February 19, 2012, 11:32:18 pm »

No, Dev is not running any interim, just 0.10.6. I put stuff under 0.10.6, then when we interim it, it's moved to whatever that interim is. We aren't 100% positive there will be an interim p (although it's most likely).
Torchwood
Warlord of Moroch Army
*
*
*
*
*
*
*



Posts: 1494
Karma: +44/-7


View Profile
« Reply #63 on: February 20, 2012, 07:34:04 am »

Doh!  Yes, I see - makes obvious sense.  Right; moved my edits under 0.10.6 as well.
smacky
The Singular Soul of Lom Lobon Tribe
*
*
*
*
*
*
*



Posts: 8630
Karma: +275/-134


View Profile
« Reply #64 on: February 20, 2012, 12:34:06 pm »

EDIT: @Smacky - by the way; is there another bit of code or functionality that you think I could (safely) have a look at?  I'm starting to learn my way round the place now ... at least a little bit.

Yes, I'm certain there is. However, I think we'll have enough new features next interim. Just waiting on that slow bugger to finish rewriting the channel code. So I'd suggest you now constrain yourself to smoothing any rough edges in the new code you've added, and fixing any obvious small bugs you find on your travels.
Torchwood
Warlord of Moroch Army
*
*
*
*
*
*
*



Posts: 1494
Karma: +44/-7


View Profile
« Reply #65 on: February 20, 2012, 02:45:48 pm »


OK - I'll look over it all again, and do a bit more testing.

BTW, just looked into BugTracker, and given that I've just re-written the /ban command, one obvious thing to look at might be the two enhancement requests that deal with "/ban account" and "/ban exception" ...
smacky
The Singular Soul of Lom Lobon Tribe
*
*
*
*
*
*
*



Posts: 8630
Karma: +275/-134


View Profile
« Reply #66 on: February 20, 2012, 03:17:08 pm »

Yes good idea. Forgot about those (those feature requests have been through 2 devs already, Argh and me, but never seem to get finished ;)).
Pages: 1 ... 3 4 [5]   Go Up
 
 

Powered by SMF 2.0 RC1-1 | SMF © 2006–2008, Simple Machines LLC
Page created in 0.351 seconds with 22 queries.
Checkout